Hey people, Today I'd like to discuss the direction UD has taken. From a balance perspective it seems to be very win early game no skill at the moment, rather then a healthy mid-game power increase for more "skillful"/ fun game play for both the opponent and the UD player. Now I still win a couple of games late game, and its awfully fun when I do, but quiet a few of my games i find myself easily able to win in the first few turns, and that's just not fun, it feels cheap and unearned. I heavily hesitated making a post about this because I really didn't want to throw my faction under the bus knowing the mindset taken to balance the rest of the game , and to balance UD is completely different. ( And probably what caused the huge increase of damage in UD's early game in the past months, every buff/nerf is like an outsider's perspective trying to stay unbiased.) Please do consider changing the direction of UD from just super early win and enemy can't counter if draws are good enough. Because in the long-term I can see if this goes on ( even if it's great right now), it will lead to further reduction of UD's late/mid game for early game;which will eventually get nerfed when people are finally fed up leading to an overall weaker UD faction in the long-run. I currently always heavily avoid talking about anything balance related, because I feel it's not place to put my opinions on matters that don't concern me. But i decided to step out on this topic because i'm afraid a none UD player speaking of this will be ridiculed and ignored as a rager/salty, which would heavily deter from solving the problem and further progressing the meta in a healthy manner. Thank you.