Voodoo Shamfie Faction: Forglar Swamp Race: Mirefolk/Beast, Class: Shaman, Size: 2x2, Rarity: Exotic Nora Cost: 75 Champion Stats DAM: 12, SPD: 6, RNG: 1, DEF: 2, HP: 60 Champion Abilities (Remove Soul Siphon) Attack: Physical (ADD) Vitalize (ADD) Spellswallower Semi Aquatic (Replaces Amphibious) Upgrade Ability Set #1 Ability #1 Logistics: Life Siphon (Replaces Soul Mason) Ability #2 Trail Water Ability #3 Iron Will Upgrade Ability Set #2 Ability #1 Power Attack 3 Ability #2 Detection 3 Ability #3 Charm 3 (Replaces Fear 3) This still gives Shamfie that late game play style but for about 15 Nora less plus a buff to his mobility via Semi Aquatic. I think the abilities still fit his vibe as a Voodoo Beast and Babe. What do you guys think? Soul Mason is a waste, i think the blood coming from Voodoo Shamfies mouth indicates he Siphons some life and with Logistics: Life Siphon its different from the other Mirefolk so the play style is slower and less Nora. Charm is also a few Nora cheaper then fear and doesnt change the play style to much either. I figure the Charm is coming from the Babe on his shoulder. She can charm the enemies with her voodoo ways. Please let me know what you guys think, i have been playing Voodoo Shamfie since 2008 when i started playing Poxnora and i would love to see him back in more battle groups! Cheers, Noshua!