...is an old rune that needs a serious revamp to be deck-worthy. Any ideas on how you would fix this old exotic?
Voodoo shamfie did get a mini buff. It received soul siphon a while ago. I know it isn't the major over haul you were expecting but it is a slight change from it's vanilla release form.
just remove the massive sandbag that's soul siphon and start from there, the rune has decent upgrades and nice stats, it's just soul siphon being useless in a deck like mirefolks
Thanks for the responses! Oh wow! I just looked at LoganMkv's database, http://s-qpoxdb.rhcloud.com/, to find out how much Soul Siphon is adding to Voodoo Shamfie's cost. It is adding 20 nora! That is HUGE!!! And a ridiculously useless sandbag! I was wondering why Voodoo Shamfie was costing 84 nora for a basic build! Please please please remove Soul Siphon from Voodoo Shamfie, and then, it actually would be playable!
Srsly the rune is fine. It's one of those runes where it really doesnt need to be changed at all since not all runes need to be meta material... it can be run in mirefolk and fits a a different type of bg like death benefit. It's not often seen because it's not an obvious choice in FS but it can be a pretty decent and fun deck to play.
It can stay in the shoebox and just be used for fun, but not competitive decks then. I'll use another champ for detection in FS. It just seemed like such a cool rune to be left in the shoebox.
its a good rune. my only problem with voodoo shamfie is that its 6 speed while having 1-1 attack range. if it were like say 7 speed it'd be near perfect. to me voodoo shamfie seems alot like mairdeth before her 1 speed increase. ( atleast thats the feeling i get ) so how about giving voodoo shamfie scorn and 1 + base speed? (shamfie has soulmason available so scorn wouldn't be too much of a drawback) if thats too much how about 1-2 attack range and scorn? or best of all give it 1-2 range,1+ speed,scorn,and some other negative ability. (maybe a vulnerability?)