I read threads, and it seems like they were. However, i just dont see it, what with all the backbone champions being mid 60- mid 70 nora and having hardly or even sub 40 HP. ?
They are viable, but there are better decks. They are sub 40 because they respawn, making potentially 70 hp tanks.
Yes they were ever good, in fact not too long ago TinyDragon was using Stitched Shaman and Stitched Tyrant in a goodstuff IS/FW bg. They have been good as a pure theme BG before (during SOE era) but TinyDragon was so good with them that they got nerfed (more than one time I think) Kinda hard to play though
They are a cool theme,have unique playstyle but are too slow/fragile to be a real threat in todays meta.Played right,however they can still be solid.
Stitched Seamstress could really use a cost decrease though. 67 Nora is just too much for a champ that has no basic attack. What do you think, badger?
Good but slow. On certain maps they can't compete otherwise they can out-live-spawn most factions. Die live die live. They get stronger as they die.
She's not bad, but she's definitely not great. I think if she had Attack-Physical on base, she'd be good though.
When stitch 1st came out they were my favorite theme. One game I can recall using retribution on a stitch dream eater, making a new one, retributioning the stitch dream eater again, then making another one in one turn. Just to kill a Vindrax from across the map. (Sacrifice and retri would drop stitch relics at on point.) Stitch 1st used to have death pact, reconstitute, transfer life, physic ping, and he could make all the stitches from the remains with no shared cool down. Mason spire used to be global. If large stitches start to drop two remains instead of one, that will be a big deal for the stitched theme, I think. If a stitch ever gains the mason spire ability that would be cool as well.
2hp summoned relics. ggwp. faction of 6 speeders.. Early game stitched gets wrecked hard. especially if it's a map where they can fly.