With themes being heavily looked at with the revamp and DOGS stated goals and philosophies with said themes what do you think IS's themes are? Do we want to have race divided themes such as barbarians, constructs, dwarfs, or class segregated ones like paladins ( ignoring that they have shamans/priests for effect) or play style ones like old school phalanx bgs? What should define our themes and what defines them now design wise to you?
The Glorious and Invincible Granite Army Drunken Fatties Holy Drunken Fatties Uneducated Neanderthals Chicken Corps Singing Rockguys who are acceptable.
When chicken corps are attached by fire, the angry sputtering dwarf gets to his feet and dusts off his clothes then sits down to a meal.
I have been away a long time and I have yet to see how IS is currently playing but to have the opinion of an old timer... I always enjoys the Endurance of IS, the durability. We are (or were at least) the cast-offs, the refugees that should have perished but we are still here. In the old games it meant our champs were still around when other champs would not be (FF bonus was a major part of that feel and much discussed).