What do Mirefolk decks look like?

Discussion in 'Forglar Swamp' started by Anima26, Jun 17, 2015.

  1. Anima26

    Anima26 I need me some PIE!

    Last edited: Jun 18, 2015
  2. Anima26

    Anima26 I need me some PIE!

    I got a Ctharia though so its gonna happen.
     
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  3. Ohmin

    Ohmin Forum Royalty

    They look "fishy."
     
  4. Anima26

    Anima26 I need me some PIE!

    [​IMG] [​IMG]
     
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  5. Anima26

    Anima26 I need me some PIE!

    All of them seem to be very expensive, i cant see where the good mirefolk are at currently. Where are all the Circadian fanboyz/girlz at? I need some opinions.

    @Leadrz I dont suppose you play Mirefolk? I havent played with them for the longest time.
     
  6. Pixyrus

    Pixyrus Forum Royalty

    This is what my champ line up looks like. I guess there may be different ways you can go, but this is Circadian/Pirahnid only.

    I find it's hard to use because your damage dealing Pirahnids are unable to store AP, so your opponent can just stand out of range of your attacks. But if they do come in to kill your ranged support, then they will be in a world of hurt. ;)

    https://poxbase.com/deck/CgAcjWCfWCkqcfYcXc5BC5XcfTC****@
     
  7. Anima26

    Anima26 I need me some PIE!

    Lol, the forums have censored that link. I know what you mean, I guess thats where Slipwater is meant to help out. I always loved the Pirahnids though, theyre pretty badass little dudes. Id love to see a new one. Can u repost that poxbase link?
     
  8. Pixyrus

    Pixyrus Forum Royalty

    Yeah sure, no problem! :)

    https://poxbase.com/deck/CgAcjWCfWCkqcfYcXc5BC5XcfTC****@

    EDIT: Omfg, PoxBase keeps giving me a censored link... I guess that set of runes are attached with a censored link. o_O
     
  9. Anima26

    Anima26 I need me some PIE!

    Pixyrus likes this.
  10. Pixyrus

    Pixyrus Forum Royalty

    Anima26 likes this.
  11. Anima26

    Anima26 I need me some PIE!

    How do you justify some of those hefty nora costs though. Tempest and Bloodfiend are so high. Templar, Chronologist and Enchantress are all expensive too. I like the idea of running 2x Chronologists on paper for the Deep Dive/Swap mechanic and use them as re locators for my heavy hitting Pirahnids but that nora cost to hp ratio :eek: Theyre all so squishy and expensive.
     
  12. Ohmin

    Ohmin Forum Royalty

    Okay then, serious talk. I haven't played Mirefolk since the new expansion, so take what I say with a grain of salt, but this is probably what I'd go for, champion-wise, based on paper:

    https://poxbase.com/deck/C81CgACfWCkqCfYCzQCXC5Bck@

    (Note: Ambassador would obviously have Surge: Enemy, and probably go with Annex or Change of Plans for cheapness, much as I love Starshine. Feel free to replace the Ambassador with Tide Masters or something if you feel you need more water Gen.)

    The main issue as I see it with Mirefolk currently is the lack of solid DMG on relatively cheap champions. The best bets here are mostly Arcanist, Frenzied (or regular Pirahnids, but I've always hated dealing with Skirmisher, one of the reasons I don't like Poison BGs that much, as a matter of personal taste) and Warrior. While Tempest or my personal favorite Bloodfiend can be strong, they cost a lot more than Frenzied for not that much more return in terms of raw damage (but the alt damage can be nice, and for Tempest the AoE can easily make up for that pending enemy positioning). And honestly, the Pirahnids outside of the Skirmish guy aren't really that cheap anyway.

    Resurgence and Fealty can help a lot with that, but can still run into issues, especially against Feedback like Paralytic, Sapping, or whatever can shut down double-taps, an important aspect of getting the most out of those time-sensitive buffs. They are basically mini power-turns after all, and getting those interrupted in the midst of one would be rather annoying.

    As far as specific runes (some of this will be redundant, but you did ask):

    Cecaelia: A good harasser. DEF is a little too low to fully call a Tank, but her CC with Charm or Stun and Constrict can often allow her Enlightened Regen to make her much tougher to take down than it first looks. Empathy is a complete waste of an upgrade slot.

    Arcanist: Easily the best and glassiest of cannons among Mirefolk. While the new Ambassador can get higher DMG single hits with Surge, she's shorter range, isn't actually any faster (pending someone screwing you on terrain), and even if you don't go with Magic Blast (which I think you should, generally) Grant: Aura or Illuminate can more than help make up for the difference (with Grant being my preference). Transcendence is also great, can help bypass immunities, and the pulse damage can give that last push you need to get a kill or two.

    Chronologist: Actually fairly good as a utility champion, in spite of her high cost. However, you've already got 80-ish champions with what are in my view the auto-include Resurgence champions. What's more, you're probably looking at Ctharia, various 80-ish Pirahnids to fill in the role of massive threat... so it's hard to fit her in at this time. Perhaps if there were some additional Sub-70/low 70's beaters apart from Pirahnid, I could change out some things to make room. Or maybe if they reduced her range (and thus her cost) some she might get preference over Enchantress. Speaking of...

    Enchantress: I personally hate Invigorate 1, but you could, if you wished, go with that to have a mid/high 70's ranged champ. Low DMG, but extremely long range. With Fealty or Resurgence follow ups it could be a major threat, albeit not one that is sustainable. The decision for me between Invigorate 2 or Hydrate is how much I feel the need for Water Gen, and more importantly, how clumped up I think I can let my squishy ranged units get. Revival is a solid ability, basically an improved Divine Favor 2, and with Invigorate 2 or Hydrate she's often worth the high cost in spite of her low DMG and defensive stats. And again the RNG doesn't hurt, particularly since, unlike Chronologist, you'll probably have some CD's on those support abilities and thus the spare AP to get some good attacks in. I personally don't care for Water Veil. Even if I need more Water Gen above and beyond Hydrate, I'd probably prefer Splash for the ability to call it up on demand, and the fact it's Impeding, which can help in some rare circumsances. Mostly I just go with Premonition.

    Songmaster: I think this is a solid enough ranged unit to consider even outside Mirefolk decks. Resurgance is good for the damage even without the AP gen, and it's nice to have some damage types that don't typically have resistances or immunity like Sonic. Obviously, there are exceptions, but it's still nice. Bastion of Will and obviously Water Front are my preferences here. Dazzling is too expensive for a ranged you I don't want engaging, and while Flourish has it's good points, I find the immunities Iron Will gives generally more enjoyable, especially since it helps bypass Abash, one of the things that can get in the way of mini-power turns. I don't like Water Veil as previously mentioned, but if you have an abundance of Water Gen elsewhere it could be okay for cheapness, though I'd probably prefer Weaken Spells in that case.

    Templar: Have I mentioned that Resurgence is great? Since his recent buffs I've been quite pleased with the Templar. Generally (in a Mirefolk or Aquatic BG anyway) having 8 SPD, 11 DMG, and more (stackable) Resurgence he ended up replacing the Bloodfiends I used to run in his place since I ran the deck. Upgrades are extremely simple. Rebuke is kind of a weird ability, in that it soft-counters very specific actions. AP Gen is almost always extremely powerful, so having a soft-counter to it is a good thing, but Rebuke will not often be enough to stop any but the most abusive practices, so it's just a bit of free damage in a few specific situations. Personally, I went with Rebuke 2. It's twice the damage of Rebuke 1 for 1 nora, and extends the range to 6. Rebuke 3 costs 2 more nora than Rebuke 2, and only improves the damage per AP by 50% by comparison (though also improves the range another pip to 7, and of course 50% is significant). I'd probably go Rebuke 1 and Regen 1 if I felt I needed the Nora, but I don't feel that concerned, so I go with Rank 2 of each. Between the Regen, Blessed, and solid DEF of 2 it's reasonably tanky and can recover from attacks relatively quickly.

    Ambassador: New rune, has Cleansing Aura and a few Surge abilities. Could be good in Mirefolk but haven't played enough since it came out to have a full conclusion or more solid opinions on it.

    Corrupted Overlord: See, I like to combo this with Twisted Emerald and... I kid, I kid. I actually like this unit for certain gimmicky decks, but it's too expensive to run in the already generally expensive Mirefolk deck. It's got a lot of things going for it. Massive amounts of AoE, solid DEF and HP and DMG combined with Life Siphon and occasional Absorb for decent survivability... And infact, if you stripped it down to it's stats, it's got excellent stats for it's cost. But with so much AoE and other abilities, even considering all this, it's just too expensive to run currently. Maybe if Mirefolk got more Kockback, Fire synergies, Commaradarie, or enough cheap options to be able to aford it... as it is however it's too much. See: Chronologist.

    Servant: Should totally have Vengeful or something, just look at that image. Does that face or the posture of the Mirevixen say he's just giving her a Princess carry after getting married? Hmm, well, maybe he's just really excited about it? Anyway... Since it now has a respectable SPD stat it's good. Defender is a great thing to have, especially on something so cheap. The main choice when it comes to upgrades is whether or not to go with Pace or with Damage Shield: Poison. Pace is probably the better bet, but it will depend on whether you expect it to be hit by melee or not. The big thing about it is Marsh Awakening. Don't expect to get the SPD buff, at least not any time it matters. However with things like Tidal Wave and Water Front, it's actually pretty easy to get some decent DMG out of it, which makes Servant a larger threat than it first seems. That said, I'd really love something akin to Snow Strike (including the Impeding) to really give this ability some punch. As it is, Murkwurm's Invoke Mire could be helpful, but that's generally a different deck (Fry, or a KB thing), and doesn't matter much for the purposes of this thread (but Servant can be good for those other decks so it's not entirely unimportant).

    Frenzied: My favorite of the Berserker Pirahnids in terms of value. Even with the nerfs from Multi-2 to Multi-1, the thing is a beast, and will tear apart most things not immune/resistant to it's damage type... which can easily be modified via Vault or Transcendence. I've always liked Life Siphon to help sustain it, but if you've got your healing covered elsewhere, or prefer to just get that extra damage, Surge is obviously a very powerful alternative. I almost always go with Rank 1 of DOTs on melee, especially those with Multi-Attack or something like that, where it gets redundant.

    Stalker: It's Aquatic. It has Hidden:Water, which is actually cheap enough to be good, and you want it in the water anyway. However Dive breaks stealth, and Hidden triggers at the end of turn, this can make it very difficult to use the expensive Assassinate ability. It does have Multi 1 or 2 though, and with Dive 1 and Multi it only costs 55 Nora. Is that worth being Aquatic and Melee? Not enough in my view. If Grant: Flight did what it said it does, sure. Otherwise if I'm stuck using Mentor or Evolve I'd rather go with Aquatic Beasts like Razorfin.

    Mirevixen: It's Aquatic. However, being a Ranged Support rune this isn't nearly as much of a problem as it is with Stalker. Invigorate 2 and Heal 3 is good, and she's fairly cheap at 63 Nora. Like Enchantress she has amazing RNG... her main problem as far as I'm concerned is that she's got 0 DEF, 35 HP, and Defenseless, which makes her even squishier than Chronologist. Chronologist can do everything she does, except usually twice as often, and with much greater freedom of movement. To the point I'd rather pay the 17-26 extra Nora most of the time. That said, if you go for other options for the Chronologist (Nora Shield or Noble Sacrifice especially for example) then the Mirefolk could suppliment that... but I'd probably still go with Chronologist. Alternatively, you could go for the super cheap build with her being a 51 Nora ranged harrasser, but her Aquatic and Defenseless nature becomes more of an issue, in spite of her extremely good RNG.

    Plain Old Boring Pirahnid: You've basically got three options. Go on the Cheap at 69 Nora with Multi 1 and Surge 1, or you can say: "Screw it, I like hitting things really hard." And go with Multi 3 and Surge 2 and have it cost 82. Or go between those two extremes This unit, like Warrior, doesn't have Careless, so in my view it's less important to go with the higher Multi ranks, 1 or 2 will probably suffice. Since you're limited by Skirmisher, I personally wouldn't invest too much Surge and stick with rank 1 there as well, plus Carnivorous is very Race specific so it can't be counted on (another reason to not invest too much into damage). But that's my take, and I've barely run the thing ever, so others might have better/more informed views.

    Bloodfiend: Personally I like it more than Tempest, mostly for Berserker 3, but also I like the synergy of Blood Fury and Life Siphon. It's pretty costly on Nora though, and with everything else I've grown less inclined to run it, since Frenzied is my primary go-to Pirahnid.

    Tempest: Mostly good for AoE damage, which can be highly valued. I don't like being limited to 8 SPD with Careless however, at least not without Multi-attack or something to help ensure I get double-taps. But that's personal preference, and lots of people love the guy, or at least they used to.

    Warrior: Underrated. Vigorous Cries with Brutality can easily give more AP than Warcry, and Battlemaster means they kind of get the DMG buff as well. Melee Specialist is a bit too specialized, so I go Rank 1 with it. Plus, going higher and still having Battlemaster 3 goes over 80. It can be difficult to fit in however, amongst all the other 80-ish and fantastic melee Mirefolk. On a related note, I want more Pirahnids like this, that are "tactically minded" rather than crazed and hungry devourers... plus I feel we've got enough options on that point.

    Ctharia: Expensive but worth it. Fealty is fantastic for Mirefolk. Most Ranged Mirefolk have good Range, which allows them to benefit from and contribute to Encouraged very well. Plus, most Pirahnids have very high SPD and/or Multi-attack or your regional equivalent, which allows them to benefit from and contribute to Encouraged very well. Following her play, Regal Presence provides mostly consistent buffing, and she's got decent stats/DMG even though her RNG is relatively limited. I'd never be particularly inclined to go with Constriction, but both Pawn and Divine Shield are good options. If you have enough Water elsewhere, Dive can bring her below 90 nora, and provide some solid mobility.

    Quagmirrian: I eagerly await getting more SPD 5 Mirefolk with Semi-Aquatic. Until then, there are better Support options for Mirefolk.

    Revolting: Sadly doesn't have the proper upgrade options to see play outside of Poison, and there aren't enough Poison Mirefolk to consider running Poison in that fashion.

    The Thing: It's SPD 5 and Amphibious. This makes it too slow. Originally, it was Semi-Aquatic, but this was removed for some reason, and generally Semi-Aqua was nerfed anyway. While Marsh Awakening can in theory help, it's not reliable unless you're against an opposing Aquatic BG. That said, this is the one rune I'd take Water Veil on, as it might actually help with Awakening on some maps, and the other options are partially redundant anyway giving Trail: Slim already provides water. Splash could be useful, as that's Impeding, but so is Trail, and Splash requires the use of The Thing's very limited AP pool. I've never liked Warmonger, but it can eventually result in higher stat returns than Domain, particularly along with Leech Vitality... but it's slow Domain is just really good. Clamp is kind of bad for it's price by comparison, and also only works for direct Melee attacks (RNG 1) so doesn't benefit from his extended RNG like the others do. Mostly I just wish it was Semi-Aquatic again so it'd be fast enough.

    Voodoo Shamfie: Also underrated. Soul Siphon is a great ability, even with how expensive it is, it's not as slow as Warmonger to get going either, since it works on friend and foe alike. Can work as a source of Water via Trail, have innate Iron Will, or provide the unique option of having a way to repair your Shrine in FS, all of which are excellent options. I generally prefer Power Attack over Detection, but Detection is always good to have and if you need it from somewhere... The main issue here is the same one as with Bloodfiend. It's expensive and Melee, and those slots are already full. Maybe if there were more cheap Ranged options, or if you felt comfortable going with Mirevixen over Enchantress or something, you could swap out some cheap melee like Servant or Cecaelia to have a more threatening psuedo-tank in Shamfie.... or Bloodfiend or Tempest... thus the problem. Still Shamfie is definitely good, and I've run it in some other decks with cheaper line-ups.


    Conclusion: Mostly, I don't try to justify the high cost, but look for cheap alternatives were possible. Currently, that means Cecaelias and Servants filling out the front line over Pirahnids or Shamfie.
     
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  13. profhulk

    profhulk Forum Royalty

  14. profhulk

    profhulk Forum Royalty

    I like mermaids. The meme caught my eye. Only thing I like more than mermaids are redhead mermaids.
     
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  15. TheBulwark

    TheBulwark I need me some PIE!

    Heres a thing I just made. Im all about low cost champs generally so this is my angle, seems quite strong atm. But could always get better with ur help Screenshot_2015-06-21-02-10-11.png
     
  16. TheBulwark

    TheBulwark I need me some PIE!

    You and me both brotha ;)
     
  17. profhulk

    profhulk Forum Royalty

    Too much anti nora gen exists in the meta. I would replace the marsh songs with undertows. +6 nora bonus is enough for me playing fs. You have enough water gen to support undertow spells. Add Moog's pull to an undertow and you can relocate an enemy champ 7 spaces. Replace a Flood generator with a circadian vault and sacred temple with a monsoon spell. Your melee heavy with the champs you have I would replace the two eels with circadian enchantress for heal/cleanse support and range. I like the marsh raptors. I think I will run some too.
     
    Last edited: Jun 20, 2015
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  18. TheBulwark

    TheBulwark I need me some PIE!

    I just hate how pricey the enchantress is for no damage
     
  19. TheBulwark

    TheBulwark I need me some PIE!

    Oh I forgot to ask im testing the hydrax with aquatic, seems fine and its 19 nora less lol. What are your thoughts
     
  20. TheBulwark

    TheBulwark I need me some PIE!

    I could also try out collective ambassador I reckon. Not a semi aquatic but cleansing aura and higher damage potential
     

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