To be honest I think we need an acher of our own and a small melee tank to help balance us with our dmc
I want a badass priest/cleric/paladin (whatever) Lightcaster that deal viable efficient alt damage with maybe some combination of Radiant Blow, Blind or Flash Bomb to mix things up.
78 nora Rarity: rare 10 attack 6 speed 4 to 7 range 1 defense (only causes hes a dwarf) 38 health Rover:Reflex 1 hit and run and precision, carouse With the upgrades barrage 1, preparation, farshot 1, and suppressing fire Hes more of a long range poker/ finsher but even if position right can soak up a few hits from melee champs and if is equip wit carouse can really be big trouble for enemy champs His draw backs would be his low health of course and what to do he gets rushed by melee champ and his drunken fire ability also has a draw back(the champ has no choice on target at begin of turn soo if only champ in range is a champ thats guarded by RD this champ would take that damage
to me they failed on the last paldin they tried so I think it's time they take dwarfs into another direction
Greetings ya lousy lizard. I miss crushing your skull with my boot and am proud to report that my extended absence has successfully cleared my sinuses of your foul stench.
Ironfist enforcer Race: Dwarf Class: wizard Size: small A dwarf in all gold armor with jewels atop of each of his hammers Text: The enforcers of the stronghold welcome any challengers to step up and text tha might of our magical hammer s blessed by al`mara herself Nora: 88 Rarity: exotic 14 attack 6 speed 3 defense 1 range 48 health Attack : magic Abilities: teleport 2 ,carouse,tempo, blast, shielded Upgrades:magic aura, +1 speed, magic eater, resistance physical 2 This champ role is mobile tank using his high attack teleport and blast to make up for his only 1 range this champ can be a real problem for someone using a very magic heavy damage BG Of course his lack of range and his only having magical damage can be real trouble if you run into a magic immunity champ but any other type champ would have a hard time dealing with this champ 1v1
Clearly your weak stomach has tricked you once again into thinking that you ever had a shot at beating me. And it's called eau de cologne, look it up. It's right next to 'have some class fatty' in the dictionary
dwarven heavy flamethrower. instead of depending too much on magic, dwarf advances their technology to create flamethrower to burn their foes.
Pretty cool, reminds me a lot of the original Shaerpshooter in beta ( he had 7 range ) . Range 7 with Farshot though seems a bit much, though I guess the low damage alleviates that a bit. Same with preparation, that stacks 4 times right ? So that'd be 11 range..with far shot ? Definitely like the idea of Ironfist getting a suppressing fire champ though. Cool design over all man, just try tone down the massive range
Yea the farshot was a stretch but I thought tha low health should've made up for that but the preparation I really like what upgrade do you think should replace for farshot He's our own version of a archer But thanks for tha feed back