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Sundered Lands Draksar rally here to discuss the war against soft-skins. Occasionally, someone kicks a skeezick.

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  #1  
Old 11-03-2009, 01:47 PM
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Default The Dunewalker Buff: ...thanks?

Is that really supposed to make up for what you guys have done to SL?

Why don't you guys take a moment to fix the rune that destroyed SL in the first place?
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Old 11-03-2009, 01:58 PM
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Originally Posted by jimbobimbo View Post
Is that really supposed to make up for what you guys have done to SL?

Why don't you guys take a moment to fix the rune that destroyed SL in the first place?
what rune is that?

i though it was pretty much all the new runes and how easy it is to get around our bonus now by increasing attack or decreasing our defence.
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Old 11-03-2009, 02:00 PM
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valdac






valdac






valdac
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Old 11-03-2009, 02:00 PM
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here:

http://forums.poxnora.com/showthread.php?t=43115
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Old 11-03-2009, 02:08 PM
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here are two decent summaries of what i had predicted immediately after Valdac's release:

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sorry man, but you are wrong. would these suggestions be helpful? sure. but this isn't what's wrong with SL.

because i know nobody is going to go back and actually read any of my anti-valdac threads, i'll summarize them.

right when valdac came out, not only did i immediately boycott the unit but i said either one of two things are going to happen because of it: a.) people would come to their senses and realize what i was saying or b.) people would not listen and just be happy to finally be able to play competitively, in which case SL would fall behind every single other faction in due time.

valdac is a horribly designed unit for tons of reasons, but the big one one is augment creation. this ability was clumsily OPed from the get go. so basically what we have is a unit that makes an entire faction seem better than it really is. nora leeches, for example, are fine. there are a lot of factions that use nora gen... and because we have two of them (leeches), the probably of being able to reveal one in time is fairly reasonable. also, nora leeches are really only needed on occasion, whereas valdac is permanently more efficient the earlier he is revealed and less efficient the later. so when all other SL units are nerfed/released slightly less powerful in order to circumvent the OP augment creation, when you don't reveal valdac till the end of your rune dock it hardly seems justified...

i said it would happen (SL falling behind) one of two ways, either SL would take nerfs or other factions would get buffs... and we've had a little of both. so now, all factions "supposedly" have equally good heros... but SL's is more crippled by probability than any other faction by a long shot. not only that, but it is plausible that many other SL units were/are nerfed/designed by the greens with only augment creation in mind and not the probability of it's reveal.

bottom line, we are left with a 100plus nora auto-include that has a higher probability of not being helpful than any other faction. once again, the leeches are fine auto-includes because a.) they aren't always needed, b.) there are two of them which increases the probability of a reveal when they are needed, and c.) they are a measly 58 nora.

i was so pissed when they nerfed valdac's summons... they weren't the problem. one of the solutions i proposed to fix valdac was to have augment creation only extend to dragons and then two decrease his cost accordingly. this way you could still have fun with dragon decks, but the entire faction wasn't crippled by probability.

not sure if i explained that well? (just woke up)

but yea...

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Originally Posted by jimbobimbo View Post

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Originally Posted by Matt24002 View Post
I think I understand the point of the OP. Correct me if I'm wrong. Let's pretend hypothetically we're a green and AoP and Valdac are interchangeable:

"Angel of Pain is very good. It gives -2 to all your opponents' damages. That's essentially +2 for your own champs. So we're going to balance the rune by reducing the base damage on all other FW champs by giving them -1 damage. Sure Angel is now auto include, because playing it is the only way to make up for your champs having lowered damages. Either you don't play the rune and play at a disadvantage, or you play it and receive the advantage. But you always have 2 in a bg."

So goes the reasoning with Valdac. "If we make SL champs that have the same dmg as every other faction, then Augment Creation is going to put SL over the edge. We have to make all SL champ weaker. Don't play Valdac and you play at a disadvantage. Play him and you play at an advantage."

Problem is, you could play AoP at any time to make up for the pre-nerf, while Valdac only helps early. You're going to get Valdac later in games more often than in the first few turns. In the long run, your bg is actually penalized more often than not based off nothing but the potential of one rune.

I have a question. Do the developers of this game claim to take a stance of not prenerfing runes? I assume there is always some prenerfing with UD, becuase +5 dmg is a strong bonus. Grimlic is 12 dmg base, for example, and that's less than the other ranged heros; Mena (15) Serkan (14?) Juya (14?). Makes sense there though.

None of KFs runes, hero or otherwise, are victim of prenerfing for speed. We all know what the good speeds are. Speed is the least relative of all the stats. Fiorn starts with 10 speed. The greens clearly do not prenerf him. He has 20 defense, this makes perfect sense for a melee-tank hero. I'm not complaining about man bear pig. I love man bear pig.

How in the world does Vindrax have 12 def stock? He's a melee tank hero. Why does Valdac have 11 dmg stock? It looks like SLs champs are consistently prenerfed for:
A) Faction Bonus
B) Augment Creation
C) DB
I think this is one thing that makes runes like Resilient Skeezick and Sandstalker Lord so good, is that they don't featured prenerfed defenses.

So i guess this post ended up being on prenerfing in general. sorry if i'm off-topic.
sorry but you really can't compare FW angel to valdac

a.) FW angel doesn't cost 100plus nora like valdac (not to mention, valdac has vuln phys and fW angel has intesify on top of it)
b.) FW isn't nora starved like SL
c.) it doesn't matter when the FW angel comes into play, where as champions need to come out AFTER valdac in order to gain the +2 dam

also... on a side note, it's not always the damage they nerf on other champs to balance augment (or dread, i guess... not familiar with FW), they can nerf it in other ways


...................

yea, should have read the whole post before responding :)
heh... now i don't feel like deleting it

you hit the nail on the head.
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  #6  
Old 11-03-2009, 02:54 PM
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your silly I love valdac
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Old 11-03-2009, 03:03 PM
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valdac should be fully un-nerfed back to when he first came out with the non summoned champs. and just change augment creation to like you said only dragons thats a really good idea

or make it so it only works while he is out so you can deploy him later and all your champs out get a +2 damage boost, kinda like a double motivate. but when he is gone you lose it


either way he needs quite a big cost decrease.

vindrax wouldnt hurt with a cost decrease either prehaps through resistance physical
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Old 11-03-2009, 03:41 PM
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Quote:
Originally Posted by jimbobimbo View Post
here are two decent summaries of what i had predicted immediately after Valdac's release:
Uh you were wrong then and you're still wrong. It's cute that you think you were right and predicted something though.

SL has waned for numerous reasons, the only one that can be ascribed to Valdac is that he's just not that great of a hero, same with Vindrax.
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Old 11-03-2009, 04:06 PM
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i find it interesting that you're promoting a thread you made, with another thread, while the original thread was practically taking credit for sl's problems.

in other news, don't downplay the dunewalker buff.
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Old 11-03-2009, 04:15 PM
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Originally Posted by Ryvirath View Post
Uh you were wrong then and you're still wrong. It's cute that you think you were right and predicted something though.

SL has waned for numerous reasons, the only one that can be ascribed to Valdac is that he's just not that great of a hero, same with Vindrax.
Please don't troll our faction's forum.

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(Notice the 630 FS faction points and the zero in SL-that are pre-DOW nerf and actually mean something... also February was his last match.)
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