while (not (new_Expansion)) do Daily_1 = CheckDaily(1); Daily_2 = CheckDaily(2); My_BG = DesignBG(Daily_1, Daily_2); while (Skirmish_finished<>true) do Skirmish_finished = Skirmish.play(My_BG);end Gold = CheckGold(); If (Gold>3510) BuyPack(); OpenPack();end wait(24*3600);end We need more players. PVP is not rewarding at all. PVE is do dailies, see some games, buy packs, repeat. Do DOG changes go in the right direction? Yes, the revamp was great. Is it enough? No.
Depends on the language. TSQL and PowerShell can both have if without else. The initial while loop has End as the alternative clause.
Actually I program a lot in Matlab, which is Fotran based. So, you can have while cycles whitout an else condition. When the condition is not met, the algorithm continues after the "end" line.
Microsoft is the Christianity of software. It may not be universally liked, but there is a lot of money tied up in it, and many blindly follow without thought.
You just described Apple perfectly. Stupid Apple and all of their stupid proprietary Software. Stupid iTunes. Stupid hipsters.
And stupid Iphones whose software isn't customizable. A firend has an Iphone 4S, in each new software patch it becomes slower and slower. But you can't even return to an older O.S. Every new patch is designed so you have to buy a new phone.
Ha nice breakdown. We have both long and short term plans for addressing this. There will be some elements in expansion 25 that will help, but we have larger improvements on the drawing board too. We have not stopped with making improvements to Pox Nora and the overall experience. Stuff like this takes time to do everything that is needed and it is done in phases because there are dependencies on certain things being implemented before other things can be even started.
Top priority is players, but with the current state of the game, if we get new players, they will just end up quitting just as quick. I don't know if you guys remember, but we did market before and when we did, the above statement happened. Take the steam release for example. Yah we did get like 1k players on at times, but wtf is the point? they all ended up quitting pox for one reason or another. If you guys don't fix the game before marketing, the same Bane Shift will happen. Also, as a result of the initial steam release, ratings are currently horrible on there i.e. we dug our own grave, and we are desperately trying to climb out. If you guys already know this internally, then disregard me. So far, I think I talked with @Moles extensively about this topic already.