First, the new abilities that I don't expect to see for some time: Thrall: Vampyre (Friendly units with Class: Thrall within 5 spaces of this unit lose 2 Health at the beginning of their turns, and this unit heals for twice the amount of Health lost this way. This effect stacks.) Swarm: Nospheratu (When this unit destroys a champion with a basic attack, a level 1 Nospheratu is deployed under your control in the space the champion occupied.) Vampiric Thrall FW, Common, Nora Cost: 61 “When a Vampyre bites you, your blood mixes with theirs, turning you into a Vampyre. If however, the Vampyre is especially hungry, they will drain all of your blood, leaving you as a mindless undead, a thrall to their whims.” – Study of Vampiric Anatomy and Practices 8_6_1_0_40 Race: Undead, Vampyre Class: Thrall Atk Physical Logistics: Speed /1/ Life Siphon Sustain Escape /2/ Leap 2 Hit and Run Shadowstrike He's meant to be a "lesser" Vampyre, which would could be Swarmed by more powerful "true" Vampyres. They can be used a "cheap meat" champions in a Vampyre bg. There aren't really any "cheap" Vampyres currently. Seeping Coffin FW, [relic], Nora Cost: 50 0_0_0_0_20 This relic has Seeping Coffin (Target friendly champion within 3 spaces is removed from play, and friendly champions with Race: Vampyre, Life Siphon, or Bleed gain 4 max health and +1 damage. After 4 turns, the target champion is redeployed in its controller's closest available deployment zone, has its HP adjusted to before it was removed from play, and loses 8 max health. Cooldown 3.). If the target champion had Race: Vampyre, Life Siphon, or Bleed, it gains Initiative 1 and Bloodtracker. This relic is designed to help enable the Vampyre theme. The relic gives a way to globally heal Vampyres and boost their damage, while also protecting a friendly champion.
I'd specify that the redeploy from coffin redploys the champ with the HP it left with -8. Otherwise its a practically full heal. And maybe it should be max HP?
Changed to adjust the HP, good catch! I also changed to be loss of max health. I also ALSO changed it to have cooldown 3, rather than 4. Otherwise I think it might ever only really get one use off before getting killed by Seism or something.
I like the relic a lot, very flavorful. I agree Vampires need a cheap little guy, but I think Hit and Run + Shadowstrike is too OP, especially on such a cheap champion. I'd suggest putting them both on the same upgrade path, or replace one of them entirely.
Thanks! I switched Hit and Run with Logistics: Speed, I hadn't thought about the interactions between Shadowstrike and Hit and Run (incredibly good!).