Please fix this spell. I am tired of cliff diving from possession. I tried bug reporting this for a couple of years now. Maybe if everyone is tired of jumping off cliffs they can get the Devs to fix this spell somehow. It would provide a counter to Possess a jump.
Cliff diving will be changed soon (as I read). But Fill the spell should die. Complety waste of a slot.
maybe it could get modified a bit? I really liked it as a counter until star seer provided bastion of iron will, then star seer lost that and now it can be useful again. Fuzzy hat gives some protection but not as much just filling everything in.
I repeat, the cliff diving issue is gonna be removed for good. Sokolov said he wanted it removed from Possession.
yep fill was a lame spell when you could die to cliffes without that it's even worse, of course ST is notorious for terrible spell designs that should never of been made. I mean imo it should be scrapped and used for a new spell that makes use of the art. for example you could call it treacherous ice - 35 nora aoe 5 - all effected tiles become ice for 2 turns, non-friendly units moving within the area lose 1 ap per tile. or Just like home - 45 nora aoe 5 - all effected tiles become ice for 6 turns. friendly units within the area gain domain - ice, and hidden - arctic. enemies within the area become frozen. some spells are just so bad they need to be redesigned. edit ----- soko apparently already has it up for redesign.
Yea, it'll be redesigned at some point, but it's not super high on the priority unless some spark of innovation strikes or someone has a great idea. I'd rather fix it right than make it something else that doesn't get run in any deck.
if it generates ice and effects opponents mobility it would be the first time one of those runes were created in years...so you could start their.
Snowdrift Charm (Snowstrike AND Snowbreach) Snowtide (generates snow whenever enemies attack) Jakei Globe (generates ice, but is terrible, not my fault tho, hehe) But yea, given the art/theme, it'll probably still generate ice.
I'll admit I played snowdrift charm for a short time with some combo a very long time ago I think it was soul frost. Of the three it's the closest for sure but isn't that rune like 2 or 3 years old?
Good to be back, though I tried to play some games yesterday and the lag was so bad I couldn't play I need to figure that out
There's possibly a bit too much going on here, but I don't mind this direction. For comparison (in case anyone missed the similarity to Macadamize (25 nora): Area Effect 5: For 6 turns, terrain in the affected area becomes Rock. Friendly champions in the affected area gain Domain: Rock. I am guessing 45 nora is too much for the proposed above, I'd probably remove the hidden or frozen and drop it to 35 nora.
We'll I'd remove frozen since it's useless in mirrors and I'm seeing a lot of ways to add that effect currently. Though it might be worth considering another status effect Anyway at 35 nora the status effect is not needed and would be fine as stated