K'thir Forest Glossary For this patch due to it's size we have opted to split it up into the respective Faction's Forums. This will also make it easier for all of you to comment about faction specific changes. Main Patch Notes Healing Abilities Abilities Part 1 Abilities Part 2 Forglar Swamp Forsaken Wastes Ironfist Stronghold K'thir Forest Savage Tundra Shattered Peaks Sundered Lands Underdepths Champions Archer Commander Default Cost to 70 Upgrade Set 1: Grant: Reflexes (default), Commander, Grant: Mobility Centaur Interceptor Default Cost to 64 Upgrade Set 1: Seismic Leap (default), Clamp, Imposing Aura Upgrade Set 1: Charge 3 (default), Blitz, Protective Conclave Warden Default Cost to 66 Upgrade Set 1: Ignorance, Warding (default) Condor Fury/Royal Condor Fury Default Cost to 81 Upgrade Set 1: Initiative 1, Initiative 2, Lead the Charge (default) Upgrade Set 1: Hunter: Walker, Duel (default), Loyalty Dryad Default Cost to 59 Starting Abilities: Charm, Attack: Psychic, Take Root Elven Ancestor [K'thir Forest, Savage Tundra] Default Cost to 77 Classes: SHAMAN Starting Abilities: Phase Shift, Attack: Frost, Arctic Elven Prodigy Default Cost to 58 Starting Abilities: Unequippable, Elusive, Blindfire Upgrade Set 2: Precision, Strike (default) Elven Sky Marshal Default Cost to 65 Starting Abilities: Attack: Physical, Vulnerable, Hunter: Walker, Running Start Elven Taskmaster Default Cost to 82 Upgrade Set 1: Drive (default), Vigilance Elven Tender Default Cost to 67 Classes: SHAMAN Upgrade Set 1: Grant: Reflexes (default), Grant: Stoneskin Potion Elven Treecaller Classes: SHAMAN Upgrade Set 1: Take Root , Domain: Vegetation (default) Upgrade Set 1: Cleanse (default), Cleansing Aura Epochal Sage Default Cost to 70 Upgrade Set 1: Divine Favor 2, Tempo, Premonition (default) Fae Dreamer Default Cost to 48 Speed decrease (-1) Starting Abilities: Attack: Magical, Fairy Flight, Gift: Future Sight Upgrade Set 1: Dreamstate, Shatter Summoned (default), Stealth Upgrade Set 2: Blockade, Divert, Dreameater (default) Faeguard Nullbeast Default Cost to 75 Upgrade Set 1: Bodyguard , Antagonize (default), Weaken Spells Forest Lerper Default Cost to 82 Starting Abilities: Vulnerability: Sonic, Rend, Attack: Physical, Blitz Upgrade Set 1: Startle, Pounce, Elusive Leap (default) Garu Cub Default Cost to 59 Upgrade Set 1: Seismic Leap (default), Pounce Garu Den Mother Default Cost to 76 Upgrade Set 1: Transfer Life 1, Bravery, Hibernate (default) Garu Warguard Name Change: Garu Warguard(was Ailurite Brother) Default Cost to 73 Starting Abilities: Attack: Physical, Hibernate, Reflexes Upgrade Set 1: Leap 3, Seismic Leap (default), Glorious Leap Upgrade Set 1: Opportunistic Assault, Aggressive (default), Render Gnarlwood Willowind Default Cost to 75 Classes: SHAMAN Upgrade Set 1: Camaraderie , Cleansing Aura (default), Fairy Dust Garu Whisperer Damage increase (+2) Starting Abilities: Vulnerability: Psychic, Attack: Magical, Hibernate, Wisp Whisperer Upgrade Set 1: Barrage 1 (default), Blast, Amplify Magic Gnarlwood Borderguard Upgrade Set 1: Detection 3, Plant Regeneration 2 (default), Seismic Leap Gnarlwood Grappler Classes: BRUTE Upgrade Set 1: Melee Specialist 3, Constriction (default), Clamp Gnarlwood Patriarch Default Cost to 69 Classes: SHAMAN Upgrade Set 1: Drive (default), Camaraderie , Grant: Reflexes Grimlic of K'thir Starting Abilities: Attack: Magical, Shielded, Hero, Deception, Opposing Viewpoints Mother of Frond Upgrade Set 1: Transfer Life 2, Plant Regeneration 2, Spellsurge: Spontaneous Growth (default) Naria Ragevine [K'thir Forest, Underdepths] Upgrade Set 1: Vine Whip (default), Hunter: Bloodied, Punish Nectar Fairy Default Cost to 61 Starting Abilities: Attack: Physical, Cleanse, Fairy Flight, Heal Champion 2 Upgrade Set 1: Charm 3, Abash, Stun (default) Oaken Defender Default Cost to 55 Starting Abilities: Lumbering, Attack: Physical, Take Root Ospryan Valkyrie Upgrade Set 1: Distract (default), Hunter: Equipped, Hunter: Crippled Queen Anaru Default Cost to 78 Damage increase (+1) HP increase (+3) Starting Abilities: Flight, Attack: Physical, Reflexes, Pet: Tamed Lerper Upgrade Set 1: Divert, Pounce, Pawn (default) Upgrade Set 1: Domain: Vegetation (default), Shred Defense, Flanking Pet: Tamed Lerper allows the ability to be cheaper by summoning a lower HP (30) version of the Lerper Pet: Tamed Lerper Name Change: Pet: Tamed Lerper(was Pet: Winged Lerper) Icon has been updated Nora Cost decrease (-18) Description: When this champion is deployed, a Tamed Lerper without upgrades is summoned adjacent to it. Ranger Elite Upgrade Set 1: Sunder 2, Surge: Enemy (default), Render Sapling Default Cost to 34 Damage increase (+1) Upgrade Set 1: Camouflage, Domain: Vegetation (default) Sarnghavian Centaur [Ironfist Stronghold, K'thir Forest] Upgrade Set 1: Block 2, Duel, Bold (default) Snake Charmer Default Cost to 54 HP decrease (-4) Classes: RANGER Starting Abilities: Charm, Summon: Serpent Upgrade Set 1: Boost: Beast , Boost, Camaraderie (default) Spikewood Abomination Default Cost to 82 Damage increase (+1) HP increase (+6) Defense increase (+1) Classes: RANGER Starting Abilities: Damage Shield: Physical, Attack: Physical, Take Root , Equip: Seed of Potential Upgrade Set 1: Plant Regeneration 3, Frightful Blows, Entangling Attack (default) Upgrade Set 1: Fury, Domain: Vegetation (default), Unleash Redesigned with the new Seed of Potential Spirit Manifestation (from Spirit of the Mountain) Damage increase (+3) SPD increase (+1) DEF decrease (-1) HP decrease (-10) Starting Abilities: Mobility, Attack: Physical, Careless, Manifestation No longer comes with upgrades (i.e. no Pounce and Berserker) Spirit Projection Description: When this champion is deployed and at the start of its turns, if there is no Manifestation of this unit in play, a Manifestation of this unit without upgrades is summoned within 3 spaces of this champion. This ability triggers only if the champion is a Garu Medium or Spirit of the Mountain. Manifestation Description: At the start of turn and end of each turn, if there are no friendly champions with Spirit Projection within 5 spaces this unit, it is destroyed. Tree Spider Default Cost to 71 Upgrade Set 1: Poison Sting, Creep and Crawl (default), Vine Whip Vashal Quillquip Default Cost to 69 Starting Abilities: Immunity: Poison, Attack: Physical Vashal Ranger Upgrade Set 1: Reinforcement 1 (default), Reinforcement 2 Vashal Vicar Default Cost to 70 Upgrade Set 1: Nora Miner 1, Essence Capture, Distract (default) Spells Fire for Effect Description: Friendly champions with Class: Archer gain 1 AP and permanently gain Burn 2. Burn 3 reduced to Burn 2 Fog of Ancients Description: Area Effect 3: Affected spaces become Fog Cloud for 5 turns (At the end of your turns, champions in the affected area become Stealthed for 6 turns). Stealth condition now has a duration of 6 Invisibility Nora Cost decrease (-5) Cooldown decrease (-1) Naturalize Description: Area Effect 5: Enemy relics, illusions and summoned champions take 15 Magic damage. Removed secondary effect of removing terrain/mods Strategic Retreat Description: Target champion is healed for 15 HP and relocated up to 4 spaces away from the closest enemy champion. Redesigned, hopefully less buggy Relics Bridge to Nowhere Nora decrease (-5) Description: This relic has Bridge to Nowhere (Friendly Fairy champions within 5 spaces have +1 SPD and Mobility) and Relocate Self (This unit is relocated to target space within 5 spaces. This ability begins on CD). Removed Phase Shift due to the ability for the champ to move in and out of range and reset the CD Catharsis Bloom Defense decrease (-1) Starting Abilities: Catharsis Bloom (relic), Propagate: Self (relic) Not sure why it had 1 DEF to begin with Cleansing Emerald [K'thir Forest, Savage Tundra] Nora Modifier increase (+5) Factions: K'thir Forest, Savage Tundra Changed to KF/ST from KF/SP Greenhouse This relic has Germinate and Greenhouse. Greenhouse Description: All Plants within 5 spaces gain +3 DMG and +1 DEF. This effect does not stack. Pride of K'thir Nora Modifier increase (+5) Tower of Amareth Nora Modifier decrease (-5) Equipment Elite Blade Description: Equipped champion has +10 MAX HP and +2 DMG. If it has Class: Ranger or Knight, it also gains Reflexes 3. Redesigned as a Ranger/Knight anti-melee equipment Seed of Potential Nora Cost decrease (-10) Description: Equipped champion has Vine Whip and Forest Front. This equipment can be dropped as a relic that has Nature's Connections and Forest Front. Redesigned with a ranged attack in Vine Whip: This champion makes a Physical attack at RNG 2-5. If the target is occupying Vegetation, Ensnared or Rooted and is successfully damaged, the target also becomes Burred for 3 turns and Eviscerated for 3 turns. Cracked Egg Description: After 6 turns, this equipment is destroyed, the equipped champ takes 10 Poison damage and becomes Poisoned for 3 turns. When this triggers or if the champion is destroyed while equipped, a Poison Serpent is summoned to the closest available space under the control of this equipment's owner. Changed to conform to the functionality of this series, where if the champion is destroyed, you still get the unit Centaur Banner Nora Cost decrease (-5)
Fae dreamer's default upgrades are weird because you can't actually stealth it yourself to activate dreameater? Possibly swap that one out to the other as default upgrade. (Also boo I liked having shatter summoned and the stealthy ping) Vine whip looks really fun, i'm even playing a terrain deck right now so can't wait to try that out! Garu cub having seismic leap kind of makes my day. "I may be tiny but I can jump! RaWwwRrRR! Stoked that grimlic of kthir got deception back, illusion statue deck just got better
Illuminate's change is interesting. It no longer gens nora but now isn't removed after the next attack. One attack with Illuminate and the opposing champ's DEF is set to 0 for a while and can't stealth. This makes Illuminate pretty handy but, at the same time, not as needed on o many champions, perhaps. We'll see!
I love it. Nullbeast gets weaken spells back! It is still unfairly tanky tho. The dreamer looks beter now too. Time to think of playing fae and look on new rangers. The general changes like increased nora on emerald, reducing boosts/comanders and dispel all seem to go in a good direction. Lots of runes will see play, I suspect some that got seismic leap - the ability looks strong.
I'm excited to try: -Queen Anaru -Tree Spider -Strategic Retreat -Forest Lerper -Garu Warguard Well done on the patch!
ok, few cents: New spikewood abomination looks really good and has cool unique mechanics for stalling. I'm not sure which build would be the best yet but all seem very reasonable. Ranger blade imo is fine now, cause there is nothing really too strong about giving any ranger reflexes, at least it doesn't look abusable on any of the ranges/knights (btw new white fiorn is a knight, not warrior like the orignial), but I'm against random stat boosts for no reason. I don't like the +10 hp (shattering makes this stat totally useless and even work against the user, cause you'll think your champion lives if it's 10 or less hp, but it can get destroyed via anti-equip move. it's just like it's deploying the banner against seism bgs, really unpleasant to get a champion killed like that) and also stats from equips are really inefficient, so there aren't many reasons to equip this. But it's just my opinion And strategic retreat looks fun, I will try it, and I didnt even have the spell before
It's 30 nora for +10 hp and +2 dmg and Reflexes 3 on Rangers/Knights (50% melee dmg reduction) , whereas before it was +5 hp, +1 DEF and +1 dmg to sub-90 champs and +10 hp, +2 def, +2 dmg and a more efficient version of stab. It's anything but weak.
Looks like a pretty amazing patch for trees. - Greenhouse is back! Much prefer the damage (which is useful immediately) to the speed (because the relic can be destroyed before you can benefit) - Borderguard can have two AoE attacks now, differentiating him from his rivals. - Grappler can take Melee Specialist instead of the very redundant Clamp or Constriction. - Spikewood looks great with revised upgrades and revised Seed of Potential - 2 Camradarie choices - 2 Cleansing Aura choices - More ranged secondary attacks
10HP doesn't matter too much (as iron mentioned enemy can shatter to deal the 10 damage) 2dmg, sure I guess it's alright Reflexes is useful yeah. Seems like it would be a good equip in 1v1 font battles. Probably worth the nora, but definitely not a rune slot. I doubt I would include it in any bg, including a ranger bg. And oh yeah the old version was beyond shoebox
@Gorebucket What's your stance on Dryad losing her damage capabilities from surge and on fairy dust baseline for willowind?
Dryad still has Surge and Fairy Dust isn't base. Unless you're suggesting those... Dryad did lose Domain: Vegetation, but she's also cheaper so broke even I would say.
Heart of the Forest is a Ranger. Resist Physical 3 + Scale Armor + Reflexes 3 (Elite Blade) OR Resist Physical 3 + Scale Armor + Reflexes 2 + Evasive 2 (Grant and Shroud from Patriarch) I wonder how all those % reductions are actually calculated...