Savage Tundra Champions Jakei Icefisher Default Cost to 65 Damage increase (+3) Max Range decrease (-1) Upgrade Set 1: Icebreaker, Pin Down (default) Arctic Delegate Classes: WIZARD Blizzard Elemental Default Cost to 68 Speed decrease (-1) HP increase (+2) Starting Abilities: Vulnerability: Fire, Attack: Frost, Domain: Arctic, Arctic Flight Upgrade Set 1: Snow-Fall 2, Orb of Frostfall 1, Spellsurge: Snowstorm (default) Upgrade Set 2: Immunity: Frost, Ice Eater, Catalyst: Frost (default) Yeti Druid Classes: SHAMAN Snowman Default Cost to 69 Upgrade Set 1: Snow-Fall 2, Ice Veil (default), Snowbreach Frostwing Glaive Default Cost to 79 Upgrade Set 1: Hunter: Walker (default), Counter Attack: Ranged Throatrend Lonx Default Cost to 80 Upgrade Set 1: Spur, Zeal: Speed (default), Zeal: Damage Skybreak Dragon Default Cost to 77 Max Range increase (+1) Upgrade Set 1: Electricity Aura 2 (default), Electric Overload Ferren Snowspinner Damage increase (+2) Starting Abilities: Attack: Frost, Merciful, Snow Shroud, Ferren Focus Upgrade Set 2: Orb of Frostfall 1 (default), Quest: Support Ally, Snowstrike Crystal Rimeweaver Races: ELEMENTAL, JAKEI Upgrade Set 1: Soften , Domain: Arctic, Adaptive (default) Upgrade Set 2: Teleport 1, Orb of Frostfall 1, Snowstrike (default) Ferren Cloudwisp Default Cost to 60 Starting Abilities: Vulnerability: Magical, Teleport, Attack: Magical, Ferren Focus Upgrade Set 1: Portal Walker (default), Portal Dancer, Portal Blast Upgrade Set 2: Orb of Snowfall 1, Shatter Summoned (default), Disbelief Borderguard Elite Upgrade Set 1: Bravery, Honor Guard (default), Violent Spells Call of the Tundra Nora Cost increase (+5) Cooldown increase (+1) Main Patch Notes Abilities Forglar Swamp Forsaken Wastes Ironfist Stronghold K'thir Forest Savage Tundra Shattered Peaks Sundered Lands Underdepths
Patch notes tool sometimes lists the two upgrade sets as set 1. The notes have been tweaked for consistency.
@Sokolov , call me crazy but don't you think Icefisher could be Ranger, Monk(the art slightly strikes me that way)? You know, specially given she has amphibious she'd make sense teaming with FS.
I wouldn't hate this, a cheap pull unit for monk is always welcome their actually it might be enough to get me to play them
Any help as to WHY Skybreak lost elemental zephyr. This champ only has 4 options and still needs another 2. I would like to see elemental zephyr back
I hadn't even seen that, as Sok doesn't talk about half the things he does. Not saying he should, but given this time he didn't, I can't tell you the reason for such change. However, if I were to guess I'd blame the fact that Elemental Zephyr Stacks, and potentially having 4x Elemental Zephyr(with Skybreak and Zemi of the Elements) was over the top. Of course I'm just guessing here, because although I did see several SP/ST elemental BGs, few truly relied on stacking speed.
you can actually get faster speeds using bunny and the fire djin and the ice elemental for cheaper with better reliability. Stacking the sky breaks plus relic was not very useful as i have tried, but very useful in a ff st with 2 x sky breaks on ST elemenatls
True, but in my experience this nerf pretty much says: "Skybreak is too strong with Elemental Zephyr and will be too efficient without it", hence the 1-2 range.
but crossing over to sp or ff st you loose power by not having sl. SHoot make him 1 range. He was just a good piece to have that was unique, and no one complained about him