It's probably a bug as the deploy isn't from the runedock, but they basically get the initiative AP every time they are Unloaded. I haven't tested since the new client patches rolled out. The way I tried to make it work usually had the Tortuns attack, load into one Transport, unload and attack again (and repeat if you have two Transports out). Deep Dive might give some better options though.
This is my Tortun deck. It's really strong. won lots with it. basically you just knock people back into mines, watch as they die, and get mangleshell out to carry you after your cheap guys have died.
Tortuns suck? I was retired from this game but looks like I gotta come back and show these new kids how the old FS crew use to run the show.
Tortuns biggest downfall High defense Their high defense, this is great and all but when it comes down to it how many abilities actually exist now that don't hit through defense, and how many abilities lower defense ? Defense as a whole has become almost useless, but it still costs something. Tortun shell Give ponderous- Negative ability, it's an enormous drawback, arguably one of the worst abilities in the game from a negative standpoint, everything in pox costs ap, having less ap is huge, it's similar to having a ton of 4 or 5 speed champs in your bg. Stability- Negative ability for the most part Amphibious- Ehh thanks, but only really useful on some maps, or in an aquatic or semi aquatic bg. Again this costs something Turtle- The only good ability They summon a lot of relics to help them survive and evade enemies This was awesome back in the day, however now every theme has shattered summons, or disbelief or some other nonsense which just makes these champs expensive. Bottom line, pox has too many hard counters now for tortuns in their current form to ever be any good. Tortuns also have no shatter as I just found out when making a tort bg today. Things tortun are missing No shatter no stat stacking Nothing that really ties the theme together other than tortun's trade which costs 4 nora on every activation. no dispel not really any healing no anti summons no scaling not many aoes no dots No defensive abilities like dodge, block, evasive, reflexes etc. no cleanse not a lot of cc no ap gen abilities no 7 speeders They are a tanky, slow moving, okay damage dealing theme with nothing else behind them. Some of the things I listed above could be wrong, I did most of it from memory and the short time i've been playing them today.
not surprised tortuns went to sh1 t honestly. its what happens when you kill what makes a theme unique.
Bring back original torts! I've been on this soap box forever! Friggin changes totally destroyed them. Heck id even take the aoe tort trade again but ya they have been pretty lack luster since the change. They do have a lil healing and defensive abilities but not really enough to matter.
@Elric @Capitulator @free20play @guokamoli54 @MaruXV @5amb0 @Slencer @OriginalG1 @Cinder405 @Dolcebrodude @SireofSuns @GoldTiger @Xirone Okay guys, for a tortun bg which split hero are you all running ? Mangleshell, and tremir, out of the two which one and why ?
Can I get more info on this bg? Is this just a Sea song deck with a few torts in it? Only other synergy I can think of is Naria ragevine. @MaruXV
Mostly i've found that it's the scaling that tortuns can't compete with, they just never really get better except with 1 rune and 1 ability, tortun cannon barrage, and cannon barrage. While other themes amp up and get stronger over time, tortuns never go anywhere, they stagnate until your opponent reaches critical mass.
Tremir is probably the way to go simply because of Cannon Barrage. However, I haven't played Tortuns in ages as they just are not that strong of a deck.