Abilities Fixed two issues where Sacrifice of De'lim does not give the 2 damage bonus could be used on champions with the ability Pariah. Hawk Attack did not get its text updated properly in the previous patch, which has now been resolved. Added Bloodless to Titan. Bloodless units cannot be re-animted Nora cost has gone up for Book Burn. Timber Wolves has been renamed to Wolf Pack along with having it's functionality updated. When this champion is deployed, 2 Timber Wolf champions are summoned adjacent to it with 50% health. This champion and the summoned Timber Wolves get +1 DMG for each champion of the same name within 5 spaces. This champion has an effective nora cost of 0 while in play. Gift of Ironwood has been updated to account for the new upgrade system. This unit loses 15 HP and target Sapling within 3 spaces is removed from play and a Gnarlwood Grappler with no upgrades is deployed in the same location the Sapling occupied. Spells The champions summoned from spells will no longer come with upgrade abilities. This is in-line with the pre-revamp “Level 1” Terminology. This includes: Overgrowth Champions Epochal Sage Changed ability set 1 to be Balance (Rank: 1/2/3) Vashal Vicar Now has 8 damage Removed Nora Vitality Vashal Druid Removed Surge Beast Added Natures Blessing Woodland Jester Projection moved from ability set 2 to base Ability set 2 now has jump Conclave Warden Book Burn added to Ability set 2 Edit: For those just joining in on the conversation. The first 10 posts in this thread were done because KF's patch notes weren't written down and a few of us were trying to find what had happened.
Page lost Inexperienced, that must be some of the added nora. Not seeing anything with regards to Treefolk, save the posted summon adjustments.
@Gedden @Senshu Having the KF changes posted in the Patch Notes would be great. It seems like there are some notable changes.
They still keep all the damage and all the speed, but they can't just throw so much meat at a target to overwhelm it.
Ephochal Sage now has Balance 1/2/3 as upgrades. With Divine Favor, it looks like she is meant to sit back and Time Slip as much as possible.
Don't forget these: Gift of Ironwood This unit loses 15 HP and target Sapling within 3 spaces is removed from play and a Gnarlwood Grappler with no upgrades is deployed in the same location the Sapling occupied. Overgrowth The champions summoned from spells will no longer come with upgrade abilities. This is in-line with the pre-revamp “Level 1” Terminology. Timber Wolves has been renamed to Wolf Pack along with having it's functionality updated. When this champion is deployed, 2 Timber Wolf champions are summoned adjacent to it with 50% health. This champion and the summoned Timber Wolves get +1 DMG for each champion of the same name within 5 spaces. This champion has an effective nora cost of 0 while in play. Just for completeness sake.
So with Nora Vitality gone I feel Vashal have lost one of the last aspects they had to their previous synergy. Sad times.
I wish she would get something more akin to haste though (stall, drive, invigorate?). Maybe break haste up with different levels, and give her "haste 1" that only grants +1 speed, I dunno. All of her support abilities rely on her time-bend, which doesn't give her much to do while waiting for cooldown. I'm reallly mostly happy with the revamp, the only issues I have are loss of flavor on some of the more unique runes.