I really had no idea how to name this. Basically, I made a low rarity FS/SP bg to have fun with until expansion hits with forgeable LEGs, so I can complete the deck I want. http://poxbase.com/deck/C20ctchIC6Zc3JChQcwGCoUC5nC3Qs5Qs1s81s6_s6YS54s82r2Yr1=r2Ze1Ke2qe1j I hope the general idea of it is fairly simple and obvious, but I might be wrong. I feel like I'm missing out on some big bad beater that I should add. I really wanted Goading Mask in there (in fact that was the starting idea: "FS/SP with Goading") and Soulsphere is cool. But I have no Shatter or standard AoE so I'm a bit worried. I'm also sad Rock Trap didn't make it in. The damage type variety is kind of lame too. So...yeah! I was hoping you guys could give me some advice on how to make this better, preferably with low rarity stuff. Maybe I'll let an exo or 2 pass if they're really good for it, but it's intended as an "in the meantime" deck.
I don't think I do get the general idea. Judging purely from the title I'm guessing you are trying some tactics with flanking? If so, you really have to include pygmy hippo stampede since you can give them and other units near them flanking with peak tactics. Another interesting interaction with flanking comes with the ability "mark." Mark will add an additional 5 damage to flanking. I don't remember for sure but I also think flanking interacts with sunder, adding 2 damage to both the initial damage and to flanking damage.
Flanking provides +5 DMG to Basic Attacks against engaged champions. So it doesn't receive double damage from Sunder or anything similar. A champion attacking a target would receiving the following: Base 10 DMG +5 (Flanking) +2 (Sunder via -2 DEF) +2 (Mark) = 19 DMG This stacks additively with any other flat damage bonuses.
Some possible adjustments that diversify your AoE bombs (Fire Bomber/Voil Bomber) and grant access to Metamorphosis (Tome of the Arcanis), Shatter (Voil Bomber), Sunder (Froblic Bull/Voltaic Slag) and some more global healing (Blood of the Swamp): http://poxbase.com/deck/C20ctc3nC6ZCBCwGC3mc5nC3QCdxs5Qs1s3Fs81s6_s6Ys54s82r2Yr2Ze1Ke2qe1X Let me know if you have any questions!
That might be what the ability "says" but as we all know that doesn't mean a whole lot. I made a bg surrounding this mechanic and flanking does add an additional 5 damage when used in combination with mark. SO..... Base 10 DMG +5 (flanking) +2(mark) + 5 flanking= 22 DMG Then I think that sunder may add 2 damage both to the mark damage and to base damage but I don't remember. It's been months since I played - let alone since I played with that bg.
FS/SP used to be a good option for this bg when darkmarsh concealer had mark but now it's probably better when used with IS.