Organ harvest and nora seep is ridiculous . 100hp and eradicate with 40 charges not even broken... Please fix this . Ty!
Doesn't every faction have a way to remove champs from the board ? If you sat and watched your opponent run in circles and pick up globes with anthropomancer idk what to tell you. So tired of all the nerf threads because someone can't handle a combo that's neat and creative.
We finally found a use for Nora Seep? Nice! I'd be curious if this is remotely reliable without giving your opponent more nora than anything. Might have to try it myself.
It's the first split I thought of once I saw the changes that were going through with Anthropomancer, it just screams for it. Also Nora Seep is probably made for funny interactions. Like Globe of Deception + Seep or having fonts packed with globes to casually use spells like Nora Storm. It's super situational but when you pull it off enemy rage ensues.
Yea, I mean, there is no reason for something like Nora Seep to exist outside of this type of thing. I think as long as it is rare and unreliable, it'll be ok, so we'll keep an eye on it but strictly speaking I am not against these interactions.
Pfff, buncha posers, I was running this deck back when Anthro was trash and Grim Harvest was thought shoebox. It was basically just a boardwipe strategy then, but Anthro is a welcome addition. Still quite random due to Nora Seep, but fun when it works. P.S. if the deck doesn't have 2x Reckless Command and 2x Font Eruption it's no fun at all.
wake the dead doesn't even spawn champs anymore, same with haunt. I feel anthropomancer should get back charged 2 instead of harvest or should have some other abilities replace harvest
nora seep should be changed, removed, or banned from rank like temple. With creeper and anthropomancer it can be way too strong.
neither, I don't think anthropomancer should be capable of doing ridiculous amounts of damage with eradicate but I also think it should be a lot more useful when not eradicating.
Infinite scaling on charge abilities should be removed and then the question will merely be how fast a champ can generate them. Not how many they can acquire.