Soul collector also won't be a target for reapers blade for double taps from stealth to complete an essence drain kill.
Collector is a really weird champ atm. The only cool thing about him is that he has lich race for a collective vamp bg. Vamps currently have clear distinction between starting champs (cheap, applying bleed, expendable) and lategame champs (expensive, strong, utilizing bleed, with staying capabilities). Collector is neither. In liches or chops collector simply does so little for his cost, that even if he eats all tasty globes possible, you are still likely only wasted nora and slot.
He doesn't stealth, so he will never occupy the same role as Dusk. I've played with him at various points since Dusk lost Dead Eater, and he ain't decent right now. It's 80+ nora for a squishy melee champ with backloaded benefit. He doesn't deal damage, and a good third of his abilities do nothing for him as a result. Just losing Life Siphon, with no other changes, would probably make him playable. His cheapest build would be at 70 nora for a small DMZ aura, a sandbag upgrade, and some generation potential. Without either Forage or Assimilate he still makes for a vulnerable and flimsy option, but he'd be worth a shot for a while at least.
Remove Life siphon from base and put instead of soultap upgrade, add scorn+ethereal in base, JOB DONE!.
Hoping for Scorn might be a bit much, that would be too beautiful. Also, I think Sok doesn't like that ability.
- I think desecrated zone should have a larger aoe, and lose the lame enemy priest/paladin/shaman lame aspect. This way it could provide spell support and he could support the growing DMZ theme (although its not WAI yet but still).
To me, Dusk Creaper is a bit OP, but not in a dominating way. I would like u guys focus on runes that r very least played, like Bonewing or remake FW faction bonus.
@Sokolov - If you're looking to change Dusk Creeper and/or worms, please give my previous round of suggestions some thought when you get the chance. Summary of those suggestions (for reference within this thread) starting with Dusk Creeper: (Explanations have been snipped to avoid TL;DR syndrome. See the linked post above and/or ask questions ) Dusk Creeper - [7 DMG | 6 SPD | 2-4 RNG | 0 DEF | 45 HP] - Race: Arthropod Worm Path 1 = Cloak 1 | Improve Damage | Improve Range Path 2 = Protective | Startle | Surge: Shadows Base = Attack: Sonic | Domain: Shadows | Necrosis | Still Life (Default upgrades = Cloak 1 + Startle) I'm all for returning him to his previous role so that other Nora gen sources within FW can come into their own, again. Necrosis (2N) +1 SDZ when deployed from the runedock (anywhere) Worm Lord (6N) +1 SDZ when deployed from the runedock (anywhere) +1 SDZ when a friendly Arthropod or Worm within 5 squares destroys an opposing real champion with a basic attack Also, consider restricting the deployment of champions in the expanded SDZ: Cannot be deployed within X (3?) of an opposing champion ORMust be deployed within X (5?) of a friendly champion Spells/Relics Necro Hex [30N] - (rename "Necrotic Touch") +1 SDZ Target real champion gains Death Spawn: Carrionling, Hostile and Race: Worm If it already has Race: Worm, it gains Boon of the Undead and Race: Undead "Deploy" a Carrionling into the target (for buffs) that spawns when it dies. Mist of the Dead [40N] This relic has Necrosis, Propagate: Carrionling and Shroud Worm Lords Blinking Creeper - [8 DMG | 6 SPD | 3-5 RNG | 0 DEF | 45 HP] - Race: Arthropod Worm Path 1 = Declare Target | Petrifying Gaze | Psychological Warfare Path 2 = Detection 3 | Horrific Aura 2 | Unspeakable Base = Attack: Psychic | Flight | Vengeful | Worm Lord (Default upgrades = Petrifying Gaze + Detection 3) Putrid Creeper - [8 DMG | 6 SPD | 1 RNG | 2 DEF | 50 HP] - Race: Arthropod Worm Path 1 = Assimilate | Logistics: Life Siphon | Tough 2 Path 2 = Acidic Greeting | Scour 1 | Sunder 2 Base = Attack: Acid | Shrine Defender | Sting 1 | Worm Lord (Default upgrades = Tough 2 + Scour 1) Necrosis Worms Blood Fiend - [11 DMG | 4 SPD | 1 RNG | 0 DEF | 60 HP] - Race: Undead Vampyre Worm Path 1 = Blood Frenzy 2 | Blood Rage | Exertion 3 Path 2 = Bleed | Lifedrinker | Life Siphon Base = Attack: Physical | Berserker 1 | Blood Fueled | Boon of the Undead | Necrosis (Default upgrades = Blood Frenzy 2 + Lifedrinker) Added Blood Frenzy 2 and Blood Rage as alternatives to Exertion 3. Bloodworm - [12 DMG | 6 SPD | 1 RNG | 1 DEF | 49 HP] - Race: Arthropod Vampyre Worm Path 1 = Bleed | Combo Attack: Drain | Life Siphon Path 2 = Bloodlust | Opportunistic Assault | Surge: Worm Base = Attack: Physical | Brutality | Necrosis (Default upgrades = Life Siphon + Opportunistic Assault) Carrion Colossus - [14 DMG | 7 SPD | 1 RNG | 2 DEF | 75 HP] - Race: Undead Worm Zombie Path 1 = Disease Aura | Surge: Worm | Surge: Zombie Path 2 = Swarm: Carrionling | Vivify | Zombie Apocalypse Base = Attack: Physical | Boon of the Undead | Chuck: Carrionling | Death Spawn: Carrionling | Propagate Carrionling | Titan (Default upgrades = Surge: Worm + Swarm: Carrionling) Eye of Serkan - [10 DMG | 6 SPD | 4-6 RNG | 0 DEF | 48 HP] - Race: Arthropod Worm Path 1 = Psychic Anguish | Soultap | Soul Vitality Path 2 = Frightful Blows | Soul Feast | Surge: Worm Base = Attack: Psychic | Defenseless | Detection 3 | Necrosis (Default upgrades = Soultap + Soul Feast) Mindthief Creeper - [8 DMG | 6 SPD | 2-3 RNG | 0 DEF | 45 HP] - Race: Arthropod Worm Path 1 = Adaptation | Psychic Jab | Reflection 3 Path 2 = Energy Thief | Escape | Reinforcement 1 Base = Attack: Psychic | Evasive 2 | Necrosis | Paralyze | Still Life (Default upgrades = Psychic Jab + Energy Thief) Phantasmal Creeper - [10 DMG | 6 SPD | 1-2 RNG | 0 DEF | 41 HP] - Race: Arthropod Worm Path 1 = Magical Aura 2 | Magical Bomb 1 | Magic Nova 3 Path 2 = Curse 2 | Hex 2 | Magical Attack Base = Attack: Physical | Ethereal | Resistance: Magical 3 | Necrosis (Default upgrades = Magic Nova 3 + Hex 2) Rotmaw Creeper - [10 DMG | 6 SPD | 1 RNG | 1 DEF | 48 HP] - Race: Arthropod Worm Path 1 = Rabid 3 | Rapid Attack | Shred Defense Path 2 = Clamp | Latch On | Opportunistic Assault Base = Attack: Physical | Necrosis | Sword Breaker (Default upgrades = Shred Defense + Opportunistic Assault)
Sorry, that's supposed to say "rename to" but your comment has reminded me that Festering Corpse is already a champion. Fixing it now :S
Yeah, I didn't like the name with the proposed changes, but I didn't double check the name before suggesting it to see if it was taken. Obviously I'm not a Zombie player :S *facepalm*