Bit of both. I know there are a lot of things out there like Ooze that dont have any explanation of what it does. Would talk about whether things are impeding or damaging of if they have secondary effects like lowered defense and abilities that interact with said terrain.
Status Effects would be an expansion mainly to have things in a convenient place to Ctrl+F
I wish you would make a video guide on pull / slam / fascinate interactions because sometimes I lose games due to pull going in an unexpected direction.
Pull follows the same rules as knockback just in reverse. Pulling 2x2 units can get complicated though. There is a diagram for pull in @kalasle rules document stickied in GD.
Pull doesn't actually follow the same rules as kb, though fascinate, manic, and repulsion do. Pull is technically in the same category as relocate ally, and uses those tile priorities.
Yea I had a terrain thread planned for ages, but I kept postponing until I "forgot" to do it. The only kind of tricky part is differentiating Terrain from Terrain-like Effects. Conditions deserve their own enormous thread though.
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