A Field Guide to Treefolk

Discussion in 'K'Thir Forest' started by Gorebucket, Feb 27, 2014.

  1. Gorebucket

    Gorebucket Forum Royalty

    Indeed it is and it will be my supreme pleasure to do so very soon! :D

    I'm also overdue to write a review on Fireoak and add something about the Fuel theme... :oops:

    I'll add that the tree theme is 100% craftable as well. I guess being shunned when it comes to Legendaries has its advantages. ;)

    Some deck updates would also be nice. The ones I have up there are seriously dated.
     
  2. Sub-Zero

    Sub-Zero The King of Potatoes

    Cant wait to see the update. Also hows about adding a FS-PLANT/KF-tree snippet. Oh an Woodmarshal and the SL plant aswell
     
  3. Xirone

    Xirone I need me some PIE!

    I tried Elven Treecaller with Timber Wolves, hoping the three wolves would each trigger Ripple. Alas, for some reason, Ripple doesn't even trigger once?
     
  4. Mdude186

    Mdude186 Member

    Very excited for the update you have planned! I made sure to purchase some of the Exos I'll need for this deck before the switch. I'd love to see some update sample decks uploaded to poxbase.

    Thank you for all your hard work!
     
  5. Etherielin

    Etherielin The Floof Cultist

    I have a single question regarding the treefolks - are they supposed to keep the bonus 10 HP they get from "Take Root" whenever they uproot? I noticed that Gnarlwood Lifegiver kept its bonus HP after uprooting, when I'd played Grimlic's Descent campaign. Also are they supposed not to regain 'Take Root" after uprooting?
     
  6. Gorebucket

    Gorebucket Forum Royalty

    Both of those things have been that way since Uproot was added, so I'll assume it's all "working as intended." Keeping the health bonus is nice because it allows you to uproot a dying tree without committing suicide. Not regaining the ability seems fair enough.

    Guide Update / To Do List:

    I will be updating the guide slowly. If anyone views it in the meantime, the light brown text are the parts that have been rewritten (or approved as needing no revision). I'll use this post to keep notes on what needs adding/changing.

    • Fireoak review / Update image
    • Woodmarshal entry/review
    • Subsection on Fuel decks
    • Specifics concerning Take Root
    • Update Treecaller image and entry
    • Update example decks using PoxBase
    • Mention the theme's accessibility

    Player Participation:

    Everyone feel free to make suggestions, point out what's missing or should be included. Also, post links to your own treedecks on PoxBase if you like. I tend to build according to my own strict criteria, so including other people's decks might provide a more rounded view of treedeck building. I also encourage players to use this thread as a hub for the discussion of anything treefolk/plant related.
     
    Last edited: Mar 20, 2014
  7. ykmmmm

    ykmmmm Member

    love this^^
     
  8. dsjtheman

    dsjtheman I need me some PIE!

    btw i love to use hunters charm on willowind :)
     
  9. CravenLestat

    CravenLestat Active Member

    Nice guide Gorebucket,I am still new to this game but started with a tree deck and am still practicing with them.So far am really loving my oakthumpers and run 2 and also the fireoaks are really nasty running 2 of those also.They can in most cases teleport and still get in 2 attacks which I can see being useful against melee to keep your opponent limited to one attack to your 2 with thier 4 range you could bounce around a font keeping 4 spaces between you and most likely win with the 2 to 1 attack advantage.Have yet to try the overgrowth out but am going to give it a shot.Only thing I can see you left out is the Catharsis bloom.It fits the theme and unlike most relics it comes into play shadowspawned and heals 8 hp plus it replicates itself after so many turns.Also like that you added some possible includes that dont fit the theme but might want to try them.The one you suggested with the starlight sylph has me intrigued and am tempted to try it.Too bad she only has 39 hp and has no melee protection like majestic herself or even teleport would have been awesome on her.Seems so fragile for a Exo. :( Her only defense is the upgrade to do 5 dmg to attacking range.But the artwork on the rune is phenomenal.
     
  10. mahesar

    mahesar The King of Potatoes

    Here's a couple of decks I've had some fun with. They're far from perfect, but I enjoy them.

    Treefolk
    http://poxbase.com/#!/deck/C7IC9zc3Hc3AcaTc6FCaWCaYCgWck9coQs6Ns6Os8ws1_s2ts6gs6Br2YR1drUeWe2ue1t

    I have a weakness for anything that lets me play with the tanglefoot. The rejuvination ring will let one heal up a surprising amount of damage in one turn, unless you are facing a lot of anti-healing. Nature's connection on the spikewoods adds even more haling and can benefit anything friendly in range. The lone WotW is out of theme, but between sunder, grant teleport and relocate foe (or relocate relic to drag the greenhouses around) he's just too good a utility champ not to include. I need to get around to forging a K'thun and stuffing him in there somewhere. There is a lack of detection, so trading something out for a grimlic's eye might not be a bad idea.

    Mixed Treefolk + Devotee
    http://poxbase.com/#!/deck/c7Ic9zcj...Wck9cjms1-s6Ns6Os1as8ws2ts6BR1drUr2Je31e2ue1t

    This one I'm still working on, but it isn't a bad start, though a lot more expensive than a basic treefolk bg. The premise is.. Forest Fire :) Woodmarshal channels fuel on saplings to buff devotees, which treefolk can gain through the source crystal, and, barring a really bad draw, some of the devotees can pick up Race: Treefolk from the vinetouch and benefit from the boost treefolk units. Two somewhat opposing modules working to buff each other. Further tinkering is still needed though.
     
  11. Gorebucket

    Gorebucket Forum Royalty

    Not forgotten, just letting the kinks get ironed out and dealing with summer classes. :D

    Did find time to tinker with new images for each entry. Here's a preview:

    [​IMG]
     
    Last edited: Jun 30, 2014
    Sirius likes this.
  12. KTCAOP

    KTCAOP I need me some PIE!

    o_o

    I want
     
  13. Gorebucket

    Gorebucket Forum Royalty

    I added Dragonbark and spent a fair bit of time today applying new images and updating text.
    Things are still messy but its starting to look a lot better. This will be the best incarnation yet when its finally done. :D
     
  14. Anima26

    Anima26 I need me some PIE!

    Last edited: Nov 8, 2014
  15. avichaif

    avichaif Devotee of the Blood Owl

    anyone can do update after all the changes?
     
  16. Gorebucket

    Gorebucket Forum Royalty

    EDIT: If the theme is one of those reviewed/updated in the future (as mentioned elsewhere), I will put forth the time and energy to bring the guide in line with the changes... It wouldn't be worthwhile to do it now (not that I have much free time this semester anyway).
     
    Last edited: Jan 23, 2015
  17. GemmaXylia

    GemmaXylia Forum Royalty

    when did wood elemental lose domain vegetation? I'm like 103% sure he used to have it.

    Would of been awesome with woodchucks
     
  18. Gnomes

    Gnomes Forum Royalty

    They buffed some trees what you thinken gore?
     
  19. Gorebucket

    Gorebucket Forum Royalty

    He was simplified along with all the other champs in the game in the DoG acquisition revamp (we're going to have to start naming these revamps at some point).

    The changes were very positive and I'm especially pleased with Patriarch's revised state.

    Now it's time to play some games then update the guide. :D
     
    Gnomes and ChiaoLung like this.
  20. Gnomes

    Gnomes Forum Royalty

    Men I thing weight is a nerf. I liked lethargic on him more. Trees already ha so many fail turn one deploys. Also I played him as support tank. So he did not need the damage.but the cost reduction is nice I guess from 78 to 72
     

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