Bok and Hekatian racial

Discussion in 'Underdepths' started by Alakhami, Dec 23, 2016.

  1. Alakhami

    Alakhami I need me some PIE!

    Something I posted 10 months ago but didn't get much feedback. Might try it here I guess.

    Link to original thread:

    Current state of Bok:
    • Almost every Bok unit has some kind of pseudo-range;

    • Unhinged Bok is terrible. It offers dull stat increase with physical damage that Bok already have enough (Bok Warden, Bok Gatekeeper, Korona, Guardian);

    • The Hekatians are pretty efficient units on their own, Voidraker is a bit too slow though;

    • Gatekeeper, Enforcer, Bloodguard, Voidraker to an extent and Korona are all playable and meta worthy units.
    All of the ideas presented here presume that Bok become a unique race that is not Demon. This should offer a good start on sorting out the issues of race: Demon.

    Main goals:
    1. Make Bok a strong, independent and unique UD theme in accordance to the faction flavour
    2. Amalgamate different aspects of the already existing synergizes within bok and improve their synergy
    3. Get some of the champions out of shoebox
    4. Ideally, make the theme strongest in early-mid game, rather than early game or late-mid game.
    Bok Aristocracy (4 nora): When there are four or more champions with this abillity in play, this champion gains Bok Ingenuity?: Whenever a champion that shares a race with this one activates an abillity within 5 spaces, this champions cooldowns are reduced by 1. This can only proc once per turn.

    Bok Aristocracy (6 nora): The first time each turn that a friendly Bok activates an ability (excluding basic attacks) the cooldowns on this champion's abilities are reduced by 1.(Kalasle's idea)

    Hekatian Bloodthirst (4 nora?) (inspired by description of Voidraker): This champion loses 8hp, gains Impatient and Lifedrinker for 1 turn when a friendly champion that shares a race (or class?) with this champion within 5 spaces use an attack abillity.

    Hekatian Bloodthirst (6 nora) (stronger version): This champion loses 15hp and gains Impatient, Bleed and Lifedrinker for 1 turn when a friendly champion that shares a race (or class?) within 5 spaces uses an attack abillity. If this champion already has Bleed, it gains Hunter: Bloodied. If this champion doesn't destroy a champion within the duration of the buff, it gains Impatient permanently.

    Hekatian Arbiter(69-72) – . 1. Bleed removed base, added to U2. Removed Fury from U2. Added Bok Aristocracy U2. U1: Hekatian Bloodthirst, Throw Axe, Impaling Strike. U2: Bok Aristocracy, Hunter: Bloodied, Bleed.

    With this build you have 3 options.
    1. pure beater (Bloodthirst + Hunter:Bloodied/Bleed);
    2. pseudo-range (Throw Axe/Impaling Strike + Bok Aristocracy);
    3. bleed (Impaling Strike + Hunter: Bloodied/Bleed)
    All options can be viable in different bgs.

    2. Bleed removed base. Counterattack Ranged to U2. Remove Fury from U2. U2: Counterattack Ranged, Hunter: Bloodied, Bok Aristocracy. +1 SPD base?

    3. CA range removed base, Added Bok Aristocracy U2. U1: Throw Axe, Hunter: Bloodied, Hekatian Bloodthirst(stronger version): This champion loses 15hp and gains Impatient, Bleed and Lifedrinker for 1 turn when friendly champion that shares a race or class(?) within 3 spaces uses an attack abillity. If this champion already has Bleed, it gains Hunter: Bloodied. If this champion doesn't destroy a champion within the duration of the buff, it gains Impatient permanently. (6 nora) U2: Counter Attack Range, Bok Aristocracy, Impaling Strike.

    With the way this version of ability works, you'll have to be forced to position your champion very carefully when you use abilities so that your champion doesn't get a huge drawback and your opponent could predict powerturns with this abillity and firk you up so you lose your champ.

    Bok Raider (same nora cost):
    Remove Resistance: Fire 3 from U2. Add Bok Aristocracy.

    Bok Enforcer (same nora cost):
    U1: Battlemaster 2, Defender, Bok Aristocracy

    Bok Warden :
    1. Remove Precision base, Remove Attack Physical base, Add Rain of Arrows 2 base. U1: Vengeful, Detection 2, Stab U2: Bok Aristocracy, Attack: Physical, Declare Extirpation CD3 AP 3 : Target champion gains Defenseless and Easy Target. When this champion is attacked, the attacking champion loses HP equal to the DMG. ((When target champion is destroyed, the attacking champion is destroyed and the closest opposing champion takes Magical damage equal to the current HP of the destroyed champion.) Not sure about the last clause and about the wording)
    2. Remove Precision Base. Remove Pace U1. Add Bok Aristocracy U1.

    Bok Guardian (68-72 nora): U2: Bodyguard, Block 2, Defender U1: Throw Shield, Riposte 1. +2-4damage -- so it’s not too cheap for its utility.

    Bok Gatekeeper (71 nora) - Remove Block 2 base, add Deflect base.

    Imo Gatekeeper becomes too strong with impassioned, especially with PoV. Maybe it's just undercosted(3 nora). Regardless, I think it should be removed, and in fact, I think no UD champion should get impassioned as long as PoV exists.

    U2: Logistics: Speed, Provision: Offense, Noble Sacrifice

    Bok Mistress(68-74 nora):
    U1: Blood Knowledge, Soften, Charm
    U2: Blood Dispersal, Absorb, Bok Aristocracy

    Korona Bok Huntress (78-85): U1: Bok Leader (when this champion destroys a champion, friendly champions within 5 spaces that share a race with this champion (including itself) gain Hunter: Walker for 2-4(?) turns(5 nora), Pummel, Lifedrinker. U2: Bloodseeker, Thirst for Battle, +1 speed

    Unhinged Bok – Since Bok lack alt damage and Unhinged Bok looks proper mad, I thought it could get Attack: Psychic. The runes seems not functional in any particular setup and doesn’t offer anything new to any theme, so I decided to go for a full rework inspired by the art.
    Remove Tormented base, remove Psychotic Break base, -1 Damage. U1: Protective, Enrage 3 U2: Stat:Bonus Speed, Ready 2, Bok Aristocracy
    Add base: Sweep/Throw Table – This champions throws a freakin’ table at 2-5 range . If successful, target is confused 2.
    (It'll probably be fine with sweep :D)

    Hekatian Voidraker(72-82)Remove Void Shield base, Add punish base.
    U1: Unstoppable, Void Shield, Hekatian Bloodthirst/HB (stronger version) U2: Bleed, Logistics:Life Siphon, Life Siphon

    Voidraker this way becomes an extremely interesting rune to play. It can go several ways
    1. All-around beater (Unstoppable/Void Shield + Logistics: Life Siphon/Life Siphon)
    2. Bok theme (Bloodthirst + Logistics: Life Siphon)
    3. Blood theme (Bloodthirst (stronger version) + Bleed)

    Hekatian Bloodguard(67-82 nora)U1: Bok Aristocracy, Bleed, Pet: Blood Imp U2: Hekatian Bloodthirst, Dictate, Drive.

    This way, she will have 3 main builds

    1. DD (Hekatian Bloodthirst + Bleed)
    2. Abilities (Bok Aristocracy + Dictate) making it possible to become a pseudo 8 spd champion which constantly gains more and more damage.
    3. Classic (Pet: Blood Imp + Dictate/Drive)

    Hekatian Fleshgrinder (25 nora)
    Fleshgrind (CD 5): target real champion is destroyed. All Bok become enraged 1 and gain Charge 3 for 1 turn and the closest opposing champion to the sacrificed champion is dispelled.

    Hekatian Blood Draught (30 nora): Equipped champion gains Bleed, Melee Specialist 3 . If equipped on a Bok or/and a champion with Bleed, it gains Kill Sense. (Just suits the bloody shtick of Bok)

    Some of my own rune ideas:

    Arcane Sword (relic)
    ~20 - When an enemy champion within 5 spaces is destroyed, friendly Bok within 2 spaces have their cooldowns reduced by 1. This does not stack and can only proc once per turn.

    Spell: Bok Supremacy – AoE 3: friendly Bok have their cooldowns reset/set to zero and lose 12hp (note: this does not mean that their attack chain is set to 0). If an enemy champion is destroyed during the turn, friendly Bok recover 2AP and 6HP. (not sure about the last clause)
    Last edited: Feb 2, 2018
    Gnomes, MrCharles and 4NIK8 like this.
  2. xaznsoulx

    xaznsoulx Supreme Dream Team 夢想 隊

  3. MrCharles

    MrCharles The King of Potatoes

    I like it.
  4. Gnomes

    Gnomes Forum Royalty

    same, i always thought they should have some too
  5. potatonuts

    potatonuts I need me some PIE!

    I always liked the idea of a Bok theme but UD with synergy is a pretty scary thing, I think you'd have to be quite reserved with what benefits they gain unless they become too strong.
  6. chickenpox2

    chickenpox2 I need me some PIE!

    Yea I got shutdown when I suggested demons get a racial
  7. Legato

    Legato I need me some PIE!

    Thematic abilities and consistent themes are good, but Bold are inextricably demons

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