Client and Gameplay Update: August 25th, 2022.

Discussion in 'Patch Notes' started by Etherielin, Aug 25, 2022.

  1. Etherielin

    Etherielin The Floof Cultist

    The August patch is now live. Restart Steam and it should pick it up immediately.

    Art & Effects
    • Significantly optimized some visual effects using lines (impervious, impenetrable, immobile). This is especially visible when a large number of units with these effects are in play, specifically in Marshes of Madness scenario 2. Note: performance will still be degraded in that scenario, but it should no longer drop to 1-2 fps
    • Made general optimizations to how the client retrieves some animation positions
    • Fixed a performance issue in which an Avatar that had transfigured which was damaged before transfiguring and was then damaged after would cause both player's clients to become unresponsive (yes, this is the bug you think it is)
    • Corrected an issue in which the faction specific avatar bases were not being displayed
    • Fixed a visual sort order issue with the unit art for Myx Hurricane
    • Corrected an issue in which spells and abilities that had effects drawn with a number of rectangles were not being shown in the Unity client. The list of things affected by this is very long, and basically is anything that had a beam effect going into the sky and a number of things where small pixels were used as "ashes", etc. Of particular note, this effected Sapping Beam, Thaw, Draconic Pulsar, Puppet Master, Channel abilities, Gravetend, Aid abilities, Dark Summons, Mental Link, Acrid Smoke, Scorch the Earth, Domain abilities, Annihilate, Converging Portals, ...
    • Fixed some performance issues that could occur at the start and end of games due to an incorrect logging condition
    • Made some optimizations to how a unit's visual position is calculated
    • Fixed an issue in which effects that depended on getting a position from a part of the animation would throw an error and not render. This included:
      • Flamestrike
      • Flamethrower
      • Acid Breath
      • Arctic Bolt
      • Frost Cone
      • Freeze
    • Fixed an issue in which units with composited effects could have those effects not face the correct direction (Avatar armor & weapons, Hydraxor heads, etc)
    • Fixed an issue where line effects could stay present after they were supposed to be removed
    • Fixed an issue in which some visual effects would not be positioned correctly depending on if the unit is facing left or right
    • Fixed some visual issues with the effects for Invoke: Intercedence and Invoke: Vothsair Crush
    • Reduced the number of particles when Domain abilities go off for performance

    User Interface
    • When a game ends by a means other than the shrine being destroyed (i.e., surrendering), there is now text below the victory/defeat header that indicates as such
    • When observing a game and the game ends, the end game screen will now appear with details of the game ending rather than just unceremoniously dumping you to the lobby
    • Made some adjustments to the Login screen for usability and in order to clearly show that there is a way to register in the client rather than going to the website
    • The highlight in the rune dock will no longer appear if no controller is present since it had no effect anyway
    • Fixed an issue in which the selection cursor could potentially not appear while in game
    • Adjusted how the end game screen wraps text to prevent text from overlapping
    • Fixed an issue where if an error occurred while removing the visual effects for a continuous ability / condition, it could appear as if the ability / condition was still on the unit (still appeared in the list)

    Descriptions and In-game Messages
    • Fixed the in-game description of Darkmarsh Blackstaff linking to the description of an erroneous version of Amplify: Poison
    • Fixed description text for Elemental Nexus abilities and added correct linkage so that they show ability flyouts
    • Corrected an issue in which the name for the K'Thir Forest global was shown as "effect.k"
    • Fixed descriptions for the conditions Poisoned, Scoured, and Diseased
    • Improved the description of "Wind Cloak" from Zephyr Shield (and other things)

    Sounds
    • Added a less grating sound for the K'Thir shrine effect that plays on turn begin


    Abilities
    • Invoke: Confessor's Exaction - Fixed functionality of ability, reduced range to AOE4
    • Invoke: Lifeleech - reduced range to AOE4
    • Invoke: Icefang Rumble - Fixed functionality of ability, reduced range to AOE4
    • Invoke: Veil of the Mind - reduced range to AOE4
    • Invoke: Warbeast Roar - reduced range to AOE4
    • Invoke: Sarnghavian Rage - Fixed functionality of ability, reduced range to AOE4
    • Invoke: Intercedence - Fixed functionality of ability, reduced range to AOE4
    • Invoke: Vothsair Crush - Changed to give Scolded 2, reduced range to AOE4


    Champions
    • Bastion the Avenger now has Voice of the Clans rather than Warchief: Storm Clan
      • Voice of the Clans - When this unit enters play, it gains a copy of Warchief: Blood Clan, Warchief: Stone Clan, and Warchief: Storm Clan if any other friendly unit has that ability. When a friendly champion enters play that has one of those abilities, this unit gains a copy of that ability.

    Link to the discussion thread: Click me!
     

Share This Page