Client Update: June 22nd 2022.

Discussion in 'Patch Notes' started by Etherielin, Jun 24, 2022.

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  1. Etherielin

    Etherielin The Floof Cultist

    Greetings PoxNora players. It has been a long time since a client update has been made, but we are pleased to announce that a new client build is available on Steam with a number of fixes we hope you will be happy with.

    Upgraded to Unity 2021:
    - Upgraded the Pox Nora client from Unity 5.6 to Unity 2021.3 (LTS). This is a significant upgrade that includes over 5 years of engine improvements and changes from the Unity team.
    Controller Support:
    - Controller buttons are now only shown if that controller type is present and supported
    -- there may be some screens that still have controller buttons which will be corrected in a later update ​
    - Added correct button prompts for ABXY controllers (Xbox, etc)
    - Fixed the options screen being inaccessible on Xbox controllers
    - Fixed help and the pause menu being inaccessible on Xbox controllers
    General User Interface Changes:
    - Fixed an issue where the text for Heroic Quests and Daily Quests could be truncated
    - Improved the clarity of some fonts by switching to a newer Text renderer in many places
    -- Due to the amount of work that this requires, this was done sporadically in specific key places. Further work will most likely be done on this in later updates ​
    - If login fails due to steam having no connection, a different error message will appear besides "invalid user name or password"
    - Updated the interface for "deck validation" and added additional handling for if deck validation fails for some reason. additionally, cleaned up the display of invalid decks for things such as solo campaigns that have deck restrictions
    Login / Registration:
    - Fixed the text for "terms of service" and "privacy policy" being cut off in new user registration
    - Fixed rollover not working on "register" text button on the login screen
    Chat:
    - Fixed chat not appearing in the text bar on certain resolutions
    - Fixed an issue wherein chat would not correctly display if it needed to wrap to multiple lines.
    -- this primarily affected the /who command ​
    - Changed the behaviour of text that is wrapping to multiple lines to not break words into multiple lines unless the word spans the entire width of the intended area
    - Combat messages will no longer show up in the Global chat tab during a game
    Deck Manager / Rune Manager:
    - Fixed deck name being misaligned when viewing game on resolutions with an aspect ratio other than 16:9
    - Added an additional effect for foil runes (this will appear on all places that show the rune)
    - The active deck is now selected and scrolled to when opening the Deck Manager
    - Fixed less than 5 runes appearing in a row when using a non 16:9 resolution, which could really mess up the scrolling functionality of the rune manager
    - Filters for Champions (race, class) no longer hide all non-Champion runes if the filter "None" is not selected
    - Fixed the full name of Runes not appearing for Runes with long names (i.e., "Angel of Nourishment", etc)
    - Made adjustments for readability and usability to the options in the Rune Filters screen
    Solo:
    - Fixed an error that could occur in the solo play screens in which some screen elements were not removed in some cases
    Game:
    - Fixed the following maps having incorrect map data:
    -- Forglar Swamp
    -- Forsaken Waste
    -- Savage Tundra
    -- Shattered Peaks
    -- Tundra Lake
    -- Ironfist Mountains
    -- K'thir Hill
    -- Nora Glades
    -- Lost City
    -- Elemental Plateau
    -- K'thir Hill 4
    -- Ironfist "Alternate"
    -- Brood pits "Alternate" ​
    - Added new icons for the conditions Fatigued and Engaged
    Art & Effects:
    - Fixed idol for LE elven mage
    - Fixed the idol art for the Sporedrop Mushroom relic
    - Fixed an issue that prevented certain location effects to not always appear on all affected squares, or could make multiple instances of location effects to not appear when multiples of them were active. this affected the following:
    -- Ice Trap
    -- Fire Trap
    -- Poison Trap
    -- Acid Trap
    -- Boulder Trap
    -- Poison Cloud
    -- Hungry Dead
    -- Locust Plague
    -- Choking Stench
    -- Elsarin Night
    -- Fog of Ancients
    -- Abominable ​
    - Fixed an issue that caused some effects that draw with circular lines to not appear. this affected the following:
    -- Grim Aura
    -- Desecration
    -- Desecrated Zone
    -- Cleanse
    -- Battle Drum
    -- Death Knell
    -- Invoke: Warbeast Roar
    -- Death Nova: Skeletons
    -- Drudgery
    -- Motion Sensor
    -- Holy Light
    -- Psychic Conundrum
    -- Vex Cor Pram
    -- Lay Hands
    -- Blessed
    -- Font Blessing
    -- Restraining Aura
    -- Chains of Corruption
    -- Distracted
    -- Burdened
    -- Paralyzed
    -- Twisted
    -- Balancing Act
    -- Sermon
    -- Tainted Statue
    -- Immobile
    -- Turtled
    -- Elsari Coven
    -- Demoralized
    -- Unpowered
    -- Impervious
    -- Dragon God's Staff
    -- Cleansing Flame
    -- Dispel
    -- Dispelling Blows
    -- Pure Fire
    -- Purge
    -- Oblivion Shield
    -- Relieve
    -- Cleansing Mist
    -- Mika's Healing Aria
    -- Soothing Aura
    -- Sacred Temple
    -- Cleanse
    -- Judgement
    -- Nature's Blessing
    -- Cleansing Storm ​
    - Fixed issues with portions of maps being displayed at an incorrect size, which led to skewing at the right hand side and at the bottommost inaccessible area of the map and caused overlay graphics and visual effects to not correctly line up
    -- in particular, this fixes the lava on underdepths and the treeline on k'thir maps ​
    - Changed the import settings of all champion and relic sprites so that they no longer use bilinear filtering, which could cause some lines to bleed onto the edges of other sprite frames
    - Fixed an issue in which the effect for Impervious would not play on the unit it was being used on
    Game User Interface:
    - Fixed an issue that would cause the movement grid of a selected champion to be incorrectly recalculated when another unit was moving, which could cause that champion to be issued a movement path that could lead in an incorrect (and often opposite) direction
    -- yes, this is the bug you think it is ​
    - Changed the "screen message" effect so that it is now dynamicly timed so that the time of the message is shorter or longer depending on the amount of text shown
    -- as part of this change, the "Opponent's Turn" / "Your Turn" screen message only shows for 2 seconds instead of 4 seconds, and the time before that effect shows is now 0.5 seconds instead of 1. Since this screen message is a blocking effect, this means you have an extra 2.5 seconds of unimpeded gameplay per turn ​
    - Adjusted the position of condition icons in the lower HUD slightly to give it more space from the continuous ability icons above
    - Fixed some naming of a few units which were renamed
    - Fixed cooldown displays showing as "-1" for abilities on an unowned unit
    - Fixed cooldown displays showing as "-1" for unit conditions that have no duration
    - Fixed an issue in which you could not open the pause screen if a neutral Nora Font was selected
    - Pressing the Escape key now cancels any ability targeting that is selected
    - Added the option to enable/disable automatic map panning to the Options screen so you don't need to know about a hidden F1 key to disable it
    Performance:
    - Suppressed a log that occurred when any image was loaded/instantiated, which could happen literally hundreds of times depending on the spell used and when the game itself loaded (since it preloads a lot of sprites into memory)
    -- this should have the side effect of improving performance of spells that use a lot of small images
    For those who experience any critical issues, a legacy branch called "legacyunity" is available in PoxNora betas on Steam. Any feedback regarding the client goes here.

    Enjoy!
     
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