Intensification Module - Meta A fun-looking little Meta bg I haven't even tried yet, but it looks fun. Gearing to try it And then finally- my main Meta bg: in my main meta ^ I'm most likely gonna swap out some things after the next patch. Mute Stalkers and Dark familiars are proving to be very potent, after testing them in the intensification module bg.
Added Reddust bg, sorry i was tired last night and didn't checked very well, i might add a category just for Tea's BGs. TeaScholar BG's What you guys think?
https://poxbase.com/deck/C4Tc74ck-c4mc93C9fCdYC75cw4ckyC39cu+C9hsps4Nsgshsns72rTr2Pr1r8e1m Here's an updated Meat list that is less reliant on Spire/Pile. It's stunningly similar to what I run for worms, honestly. There are some modifications still to make, such as working in Gravewatchers.
I guess i might as well give my contribution to this little piece of FW history! I also had a DMZ bg which got absorbed into my Witches, might remake that. Black Death is my favorite bg but i sadly never use it because the current state of Mairdreth makes me cry Zombies https://poxbase.com/deck/C4TCg3CtWC6qc93CfLcoXCuJC9hs6ZS3gs4NS7Asns4fR2XrTr29r8e1m Skeletons https://poxbase.com/deck/c4wC8kCgMCjcdYc16c4Wcg@ChVC4bc6wc4ns6ZSws4Nsns4fR2hrTrmr1r8e2B Witches https://poxbase.com/deck/ClnCfJClDc93CwaCoPchbCaXCaVs6Zs8Vs6As4Is4NSns4fs7DrTr1r8r1ae1m Black Death https://poxbase.com/deck/C4Tcg3C6qcpQcl=CfLcwiCuJChVC9hs6ZS3gs4NS7ASns4fr2Xr2NrTr8e1m Zombie Apocalypse! https://poxbase.com/deck/C4TCg3Cg_C6qCfLc67CwocuJC9hS3gs4NS7ASgsns4fR2XrTr29r8
You might want to start the forum that only has the builds and limit the posting from outside sources and use this forum for the peeps to place their ideas and comments
Here is a build in progress and I would like some feed back from the Family. Its based on Teas' enlightening post on Dead Fariy and Rabid, By attacking a champ with Rabid, Poison, Scour and Rend. With Rabid causing 5 damage and inhibited Poison causing 4 damage and -1 DEF Scour causing 4 damage and -1 DEF Rend with 4 damage and Evisceration. Soultap 2 damage and gain 2 nora One by its self is nice but the combo of 2 or more with the residual damage will drop a champ in a round. Edit: Just noticed if I run a Despoil I can get +2 damage from the Crossbone
My immediate reaction @Nite2kill is that you don't need a second skull of decay (because it doesn't shut down healing completely- it goes from 50% healing reduction with one skull out, to 75% healing reduction with the second skull out. You also don't need those cloaks of skulls. Death Guards would serve you better. especially with expensive + flimsy range like D fairy or utterdark fadewisp, or hell even a cross bone.
I used to do it with the fairy, frostvein witch, high warlock and a dusk creeper with improve range. Never thought about it with the whisp until Tea suggested it. Like Tea said though Death Guards are vital to protect your squishy ranged units.
Ok - I see your points but with Cloak I can get a +2 Def and Dam on all champs that come after so I will prob drop 1, for the skull the 1st cuts the heal in half the second cuts that heal in half so from a 12 heal / 1 Skull = 6 / 2nd skull = 3 I will drop 1 skull, 1 Cloak as well as Plane shift for 2 Death Guards and Despoil and see how it goes
Is Coragh Two-Heads really limit 1 or can you still put 2x? I was just looking through the zombie decks and noticed him 2x. Anyway thank you all for doing this. This is awesome!
He is limit 1 now. Zombies have plenty of solid bruisers, so it might be a slight drop in power, but it's nothing back-breaking.
I really like risen yeti now that coragh limited 1 and short lived no longer drops double nora, just for the meta decks
They were never playable. Nothing has changed. I think this thread is intended for at least B-grade themes. Such is unlife, I guess.