holy Bane Shift thats a lot of changes. would love to see this where i can actually see what all the abilities do. dont have 100% of em memorized after all...
Love that they didn't pussyfoot about with the excavator And the turret team looks awesome now. So many damage types all on a single turn cooldown.
Also, I want to say that regardless the powerlevel of the things, the ideas behind the buffs are really nice. Puppet master was your idead? I would bet it was.
For Angel of protection, isn't trail: hallowed ground upgrade a better version of Blessed n makes the bless upgrade redundant
Blessed doesn't cleanse, it just heals 5. If you want her to heal primarily, both at once are good. If you just want one, then yeah, trail is better.
well, to fix it a bit (my opinion): Voil Jester - could lose Defenseless, Para Feedback and -1 SPD. basically, it was in need of -1 SPD and -Para Feedback. Defenseless was bad call. Augur - he still has Bounce upgrade, it should be Leap (3) and he needs to lose Reflexes (2) from base. Bok Gatekeeper - she didn't receive -25 nora reduction. DHM/Mud Elemental - I think these got some "gifts" from Owls. since new salaman racial didn't go live (actually, I'm happy with it, that IS/FS was something I'm not very keen on), FS lacks of buffs. Ghern Thrower - the issue was that that ability being 0 CD is extremely unhealthy, but he somehow needed to be refunded/cleaned designwise (after that nerf). it was also 8 non champion runes per faction: Catharsis Bloom +5 TLC 0DEF, 15HP Snowblind +5 Quicken +5 Haunt +5 Maddening Echoes +5 Whispers of the Mind +5 Tales of Valor
Some good things here; several minor changes asked for (such as Aria getting taunt). I am still wishing that champions had only a few abilities, and that a more dramatic change will follow eventually. Champions like Jakei Disciple still have 7 abilities (and more on upgrades).