Maybe nobody cares about updates anymore since they're only on Steam and there seems to be zero discussion but it'd have been nice to at least have some explanation from the devs. A ton of spells now cost 5 more nora, just cuz? Bloodfueled loses the potential for 2 attacks? Using all your AP to move, then Bloodfuel -> attack 2x is a high risk/high reward play. Doing that and only attacking once? Now its just a finisher if you left an opposing champ not quite dead. A bunch of champs with no attack damage now have a tiny bit of attack damage? Why? 0 damage and 6 damage are basically the same thing plus the champs were designed around being passive (Snake Charmer I'm looking at you"). Lonx Bounty Hunter loses mercenary and gains 12 nora? Was he really a huge problem at a cheaper cost? Does mercenary suddenly not make flavor sense on a champ called Bounty Hunter? A bunch of champs get a couple nora added to up their CD, just cuz? Are people saying "I love this game, but the gameplay is so fast paced! Could we slow it down a little by making everything 1 more CD?" I mean, Warogg? Really? These changes look like a school project that you had a month to do and started at 11pm the night before. "Quick, let's just add nora to everything!" So, what's the deal devs? Why did you do an update that did nothing but slow the game down and make game play even harder? This game is already extremely unwelcoming to anyone who hasn't been playing for 5+ yrs and this just makes it worse.
Have to admit that these changes were a little odd. They should have debuffed a few with the new ST/UD superchamp builds going around.
I was hoping you'd be more specific. I haven't been keeping up with the current meta and these forums are all but dead in terms of BG posting. Would you be kind enough say which champions and spells/equips are being used?
STUD 2 x AOP 2 x Ireguards 2 x Chrono 2 x Pilgrims (for Pilgrim's Offering) Ancient Implications Fast Friends Favor of the Queen These are the mains from what I can put together. First, drop a Pilgrim for Pilgrim's Offering. Then, drop an AOP or Ireguard and buff it with ST spells and Chronos and wala - "2 Superchamps."
the patch notes are incomprehensible as a list of 1,000 micro-changes without any developer explanation of the changes, design intent, what players should expect, etc.
Crystal Refelction is not working it does not give reflection to the elementals or elementals with nora gem. IT does give mirrored. Plus there is a mistake in the descriptoin. Evolution is granted leap 2
There's no devs right now, it's literally just alakhami unilaterally making all the changes. I agree these changes completely suck, and have ruined the game. For example, instead of just "adding 6 damage" why not reduce the hp and speed of the snake? Or make mercenary cost more nora per turn? The changes are just designed for alakhami at the end of the day ; a no life loser with ego and plenty of spare time. He's clearly incompetent to anyone with a life, which is precisely why he's is allowed to lead these changes. Just enjoy the game for what it is, a giant pile of Bane Shift. Also, bring back eth, even tho he was blatantly cheating at least he was chaotic and entertaining.
Whoever gets most votes should not be playing but spending time on game design. It's questionably unethical to be the #1 for that long and be the designer.