cool design but his nora cost makes no sense. does 75 nora sound better or would that shoebox him? I wonder if the bigger problem is his cost or his set of abilities.
IS is just broken in general. Everything can be a tank/damage dealer with all that boost Bane Shift. And RD, wtf?
It's cost for sure. Being able to round 1 drop a 90 nora champ as P1 and then follow it up with a terraformer the next turn aint alright.
Imperator is actually a balanced rune tho. I dont think ability spam is inherently stronger than a basic attack based champ; like everything else it just needs to be correctly costed based on what it's bringing to the table.
My issue is it's non dmg bound bombs allowing it to deal 12 dmg bombs while not paying for dmg. This coupled with tremor and terraform lava allows for substantial dmg to be dealt with nary a nora spend on dmg.
Smaller AoE? How so? Lavastorm & Rock Slide are both aoe2, which is the same as Fire Bomb, Frost Cone, Acid Bomb, Lightning Storm, Magic Bomb...
Nah. Buggers OP but just needs a cost tweak. As a passive unit it likely has a manual modifier that can be reduced. If not you can peg it with a sandbag like Trail: Rock. The question is is what is the ideal cost? He does have the downside of no basic attack so Distract can shut him down completely. He also has no damage so you cant bypass this with Attack granting equipment, but really how much of a downside is that? He also has CDs that cause turns that he cant do anything but move. These points aside he is very effective. He is getting a nerf there is no way around it. I just hope that he doesnt get butchered in the process.