If a spell is only going to count enemy or friendly undead, I would want it to always count friendly undead, otherwise the rune is wasted if the enemy isn't playing undead.
Unholy Tomb- Enemy Festering Wounds - Enemy Absorb magic - Friendly Corpse Collection - Friendly Hungry Dead - Enemy Necroweave - Friendly Throw Bones - Friendly Sacrificial Altar - Friendly Desecration - enemy
Throw bones should be changed. To champions with different owner. (You can not blame for trying >_>) seriously though, working on friendly units could bring a new toy to stitched.
haha, Shimaru But yea, if we change stuff like this slowly, it'll make reworking Boon/Undead/Bonus at some point easier (if we ever actually do).
I was making a joke based on an intentionally silly interpretation of what you said. Think of it as an extended pun. No worries, I know at what you're driving.
Desecratio could use enemy only. This is more due to when boon goes away to help prevent nuking your own stuff.
Hi, Reflesh - Area Effect 3: All friendly units within the affected spaces recover 20 HP. For the next 4 turns, those units gain Immunity: Disease.
It means I want to change some of the ways those things work so they key off friendly/enemy instead. This makes it easier to use for players, particularly for the non-Undead themes, as well as eases the way to reworking Boon as it relates to Undead.
Foul right change. "All non-human champions you own are sacrificed..." Allow foul right to work with pallys as well as witch themes via the human synergy. Might also find use in sp/fw witch bg's if change is considered.
Interesting topic... just some ideas for you @Sokolov ABILITIES Boon of Undead "This champions is immune to Disease and can't become Poisoned, Bloodied or Eviscerated. It can heal HP only with its own abilities or with abilities that specifically targets its race or Unliving Being." (name changed to Unliving Being) Note: this could apply to Undead in general, but also to construct and some other champions. It trade off some (logical!?) immunities with an healing deficiency, and open up spaces to have a different set of abilities specifically designed to heal undead (just like Mason can work on constructs). Hunter: Unholy Changed to work with champions from Underdepths or Forsaken Wastes (cost adjusted) SPELLS Chain of Corruption Extra damage when used with a Witch or a Lich in the affected area. Corpse Collection Changed to work on any FW champion. Additional clause: "affected champions with race Lich also gain Forage" Foul Rite "Sacrifice target champion. Friendly champions with class Witch, Paladin or Priest gain +3 damage permanently and are healed for 8 HP". (cost to 30 nora) Necroweave "Cooldown of all your champions is reduced by 3" (cost to 25 nora) Reflesh "Target Zombie is healed for 35 HP" (this is in line with the proposed changed to Boon; cost to 35 nora) Throw Bones "Sacrifice target Skeleton. Friendly Skeletons are healed for 8 HP and gain 1 AP" (this is in line with the proposed changed to Boon) OTHERS Fleshsewn Helm Grant Immunity Disease instead of Boon. Sacrifical Altar Can be used with any (non possessed) friendly champion. Unholy Tomb Affects champions that are not Unliving Being (ability linked, instead of race linked).