He isn't wrong but I am very strongly tempted to spam posts about it now. Does that make me a bad person?
Roughneck: U1: Flash bomb, Escape, Hidden rock U2: Explosive attack (need more alt), Lay trap fire lvl 3, Resilient Range changed to 1-2.
combat awereness + stealth is a terrible combination balance wise firk you guys for making me lof,frommy phone just to say this
He was interesting, but never seemed to be a dominant force pre-revamp when he had Camouflage base along with Combat Awareness and Flash Bomb on upgrades. Maybe others remember differently. Others who have CA + Stealth right now: Elven Shade doesn't seem much play, tho Garin is annoying as Firk, but that's as much Scythe Whirl as anything. Also: Stealth is up for review later so stuff like Flash Bomb will probably end up being short duration Stealthed anyway.
he was played, I havent seen him much since Any thoughts on a rock guardian fix btw? (just scrap the change back )
Buffs: Serkan's Touch: -15 Reflesh: -15 Mist of the Dead: -15 Mystic Atelier: -10 Touch of Death: -10 Spell Trap: -10 Arc of the Elsari: -10 Graveyard: -10 Ancient Elsari Helm -10 Bag of Filth: -10 Absorb Magic: -5 FleshSewn Helm: -5 Obelus: -5 Dead Zone Voodoo -5 Goresplosion -5 Mason Spire -5 Wraiths Tear -5 Lichbone Staff: -5 Crown of Corruption: -5 Cursed Temple: -5 Corpse Collection: -5 Nerfs: Witching Hour +10 Cloak of Skulls +10 Despoil: +5 Domination +5 Steal Life +5 Doom +5 Chopping Block +5 Grim Well +5 Unholy tomb +5 Corpse A pult +5 Corpse Pile +5 Ancients Protection +5
I'd like to see the spire changed so that it gives the 5 nora for champion and spell relic drops, such as stitched- for more synergy in themes as well as decks built around relics. It would become a staple in stitched but since the changes to death (destroy/sacrifice- ret), and sarinda stitched haven't been as fun and have been in a weird place. On another note buff skeezick blackguard and totem of the fallen.
For the imperator, would a charge/recharge mechanic work on him? His whole existence has been dedicated to his bombs and acolytes...could he get like super charge 2 and recharge? Would at least bring him back to being a bomber threat especially if he has to continue his life without a basic attack... Personally, I don't think he needs a basic attack as long as he could be a bomb threat... if he could gain something that would enhance or compliment his bombs them I could live with that
- 2nd option is a collateral nerf to future melee champs with feint unfortunately. Best to leave it alone for one champs benefit only
Mutate doesn't give charges to any ol' thing. It only gives charges to champs with Mutate: Stuff. The only other charge ability would be Channeled Violence, and if someone wants to throw abuse charged onto a bomber just so he can recharge better, well... more power to him.
Elven shade was pretty bad pre-nerf...he became quite good right after revamp until like their first round of re-nerfs when they removed startle. I have seen about 2 played since then. Garin is a different story.
every time the combo comes up on release they tend to destroy the meta as they were power creep monsters. garin is currently a high pick for super champ decks, the combo is nice but extending his range and get 1-8 range scythe whirls with evasive 3 and reflex 3 is a large part of the draw, even if you do find him you can't hurt him, and finding him is hard enough. elven shade also destroyed the meta on it's release for quite awhile, it's not the same unit it was then. what I can draw from my experience is that combat aware + stealth are both super strong abilities that can effect games, together they are even better, but they still need to be on the right body to become broken, I urge caution where you put that paticular combo of abilities