The +2 on everything in the game confuses me. That's a weird way to buff units without a basic attack.
On first glance seems like this will make a bunch of things more viable without making the current meta non-viable. So I'm pretty exited to see how everything will play out and about the new runes! It looks like you guys made a lot of effort in changes to different areas of the game. Cheers, Josh753
Oh my gosh those bug fixes, super good. -8(!) to Dragonbark I'm gonna have plenty to say about new-new Necrosis, once I get my thoughts together.
So... everything went up in cost? Huh. I guess we'll have to see how this pans out, may help reduce cheap champ spam now that there aren't a lot of cheap champs anymore.
Could you please tell us how where the champions BEFORE the patch? Its a kick in the nuts THAT MUCH INFO, and its even harder for us to understand it if we dont have something to compare it with.
I really want to see what this guy will be like! Sporegill Default Cost to 62 Damage increase (+90) HP increase (+4)
Only a couple nora, and in some cases may have been offset by other cost changes too. But yea, generally speaking, that was the impetus. I may end up making alt damage more expensive later, but wanted to see how this went first.
That's a lot of info to edit it. I think it is safe to assume that if you only see a cost change that it was changed by +2 nora.
Yeah this is a lot. I'm considering doing a full breakdown of the patch notes so other folks can understand it more easily.
Pretty underwhelming and a lot of the changes don't make sense. I was expecting a lot more. No fixes for performance issues really worries me.
A lot of new abilities are listed on champs but dont appear in the abilities list, including provision Offence, provision: speed, and provision: utility. I also saw an ability called Empower, but that might be an expansion ability. Sidenote, looks like salaman have a provision mini-racial now. Edit: also detonate relic