what's so wrong with dew? i mean dao is underwhelming but whats wrong with dew. its a pretty solid range unit with an AOE attack.
84 mana with Tidal Wave for a 6 spd 46 hp 0 def. No dogpiling, regen doesn't really work out bc your opponent already has a massive incentive to kill it before it pays off. I think every ranged Hyaenid is better in most circumstances.
i think that goes for all the djinn at the moment though. hyaenids are a very good synergizing theme and djinn just dont add much to that. the gift is nice but they dont fit the mainsystem at all.
how attck fire causes chill? i think it will make burn, but dont ask me ask Solstice Marksman, in second thought i see all his other abilities do frost dmg, and his art looks like cold too, so maybe the wrong was in his attack
A real puzzler -- how can something be both magical and on fire? More seriously, it's magic fire. The arrows have magic fire that freezes people. That's how it works.
does arcblade it's a improve of Glaive Bounce? I know it's not the same but do we really need both after u told as u want there be less abilities in this agme
Remove Mobility from Jakei Wingmaster. Remove Terrafor: Ice from the game. Remove Omnivore from the game. Remove or replace Tame Beast from Lonx Beast Tamer. Remove or replace Immunity: Magical from Lonx Luminary. Remove Ripples from Nohkan Grandmaster, replace Attack: Physical with Attack: Psychic and consolidate Counterstrike ranks, to open up design space on Upgrades1. Replace Shadowspawn with Hidden: Arctic on Snow Prowler. Give some negative nora modifier to Shardseer Argol to counter it's 7N of basic abilities (2x basic Attack, Amphibious, Arctic). Give some negative ability to Frostfall Hydra to counter it's double basic attack. Maybe Lethargic or Weighty and increase it's range to 1-4? Rework Abominable please