Let's Build An Expansion Together

Discussion in 'General Discussion' started by Sokolov, Nov 17, 2015.

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  1. Sokolov

    Sokolov The One True Cactuar Octopi

    Please don't spam this thread with irrelevant content.
     
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  2. IMAGIRL

    IMAGIRL Forum Royalty

    Intoxicated Griffin
    Faction:
    IS
    Race: Beast, Class: None, Size: 2x2, Rarity:Rare
    Artwork: A Griffin trotting haphazardly with a broken mead barrel on its neck/beak.
    Flavor-Text: "Dammit! They got into the mead again. Slef - Dwarven Handler"
    Nora Cost:?

    Champion Stats
    DAM:
    12, SPD: 6, RNG: 1, DEF: 1, HP: 43

    Champion Abilities
    Flying:
    This unit ignores restrictions and penalties imposed by terrain and may move across chasm spaces without dying. Immune to the effects of Lumbering unless Grounded.
    Wandering: At the beginning of your turn this unit moves 2 spaces randomly towards your enemies Shrine or Avatar. This unit cannot spend AP on movement.
    Manic: At the end of its turn, this champion moves 2 spaces toward the closest enemy champion, and makes an attack against that champion if possible.
    Swoop: This unit is relocated to the closest non-damaging space to target champion within 5 spaces and makes a melee physical attack at +2 DMG if able.
    Tail Sweep: This champion makes an attack at 50% DMG against every opposing champion within 2 spaces. All champions damaged by this attack have -2 DEF for 1 turn.
    Drunken: When this unit comes into play, it becomes Intoxicated for 6 turns. While this unit is Intoxicated, it has Iron Will and Fearless.

    Upgrade Ability Set #1
    Berserker 1:
    This champion gets +2 DMG and Careless.
    Ability #2
    Ability #3


    Upgrade Ability Set #2
    Keg Toss:
    Area Effect 2, Range 4: All units become Intoxicated for 6 turns. Opposing units take Physical damage equal to 80% of this unit's DMG. Champions successfully damaged are knocked back 1 space and gain Earthbound for 6 turns.
    Ability #2
    Ability #3



    I made this because a Drunk Griffin is just a wondrously funny thing to imagine.

    Wandering, and Manic make for a weird combo. Swoop give some maneuverability. Tail Sweep for flavor. He has a high base dmg, but begins the game with the Drunken penalties, and has no basic attack to make great use of it. Ideally only dealing damage with Manic. Swoop may be a bit much, and it makes no sense for him to be able to fly in without being haphazardly drunk.

    Not sure what to do with the Upgrade Paths. I honestly like the thought of Keg Toss's animation having the Griffin thrashing its head back, and forth until the Keg flies off. If it gets the unique animation, then I think Keg Toss should be moved to base replacing Swoop, or Tail Sweep, and putting it on the upgrades.

    I am honestly smitten with this idea.

    Click here to see the original page for more.
    ___________________________________________________________________________

    BONUS @Markoth
    Barbarian Drunkard

    Art: A drunken barbarian leaping into a group of armed enemies with nothing but a broom.

    Flavor Text: Dwarven brew can inspire men to attempt feats that others would find less than intelligent.

    Race: Barbarian
    Class: Brute
    Rarity: Common
    Size: 1x1

    Stats
    Cost: 75
    HP: 52
    DEF: 2
    SPD: 6
    RNG: 1
    DAM: 7

    Abilities
    Attack: Physical
    Drunken Stupor: While intoxicated this champion has Unstoppable and Tough 2. Every 3rd round this champion gains Wandering for 2 turns.
    Splintering
    Sweep

    Upgrade Tree 1
    Berzerker 1 (-9 Nora)
    Berzerker 2 (Default)
    Berzerker 3 (+7 Nora)

    Upgrade Tree 2
    Pummel 1 (-6 Nora)
    Pummel 2 (-3 Nora)
    Pummel 3 (Default)


    Click Here to see the original page for more.
     
    Last edited: Jan 27, 2016
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  3. themacca

    themacca Master of Challenges

    i feel like everyones going through and checking their posts in the rune suggestion forum
     
  4. MovnTarget

    MovnTarget Forum Royalty

    This could be fun...


    Tarshark Vanguard
    Lore: "It's... tar..."
    - Last words of Drunky McBeardypants - Dwarf Scout

    Description: Big Great White type barrel-chested humanoid stepping out of a tar pit.

    SL
    Beast, Mutant
    Warrior
    Large

    10 DMG
    6 SPD
    1-1 RNG
    2 DEF
    52 HP

    Base: Attack: Physical, Deep Wounds, Life Siphon
    U1: Bulwark: Mutant (Technically a new ability but shhh), Tough 1, Consume
    U2: Frightful Blows, Assault, Tunnel: Earth 2 (Jawsome!)

    Role: Big Meaty Tanky Frontline



    Tarshark Ambusher
    Lore: "What's that 'Dun dun' noise I keep hearing?"
    -Last words of Stinky McBeardypants - Dwarf Scout

    Description: Sleek Mako shark type humanoid midair about to pounce on an unsuspecting dwarf.

    SL
    Beast, Mutant
    Rogue
    Small

    12 DMG
    7 SPD
    1-2 RNG
    1 DEF
    40 HP

    Base: Attack: Physical, Deep Wounds, Shadowspawn
    U1: Stealth, Shadowstrike
    U2: Assassinate 1, Assassinate 2, Tunnel: Earth 2 (Jawsome!)

    Role: Sneaky Assassin Shark Thing



    Tarktopus
    Lore: "Sure Tar Sharks are a myth, but at least I'd heard of them. This, I ain't even heard of this."
    -Craig McBeardypants - Dwarf Baker

    Description: Blue Ringed Octopus Type Humanoid (??? good luck with that).

    SL
    Beast, Mutant
    Ranger
    Small

    10 DMG
    6 SPD
    4-6 RNG
    0 DEF
    38 HP

    Base: Attack: Poison, Dragging Attack, Poison 1
    U1: Entangling Attack, Pull, Entagle
    U2: Impair Vision, Ink

    Role: Ranged Tentacley Thing
     
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  5. Sirius

    Sirius I need me some PIE!

    Yes. Tar Sharks pls!

    Also, no tunnel: tar? I am disappoint (technically a new ability but shhh).

    I'd literally make them beasts though, rather than humanoid. I wanna see a shark fin swimming in tar and hear a dun dun dun when deployed.
     
  6. Capitulator

    Capitulator I need me some PIE!

    FS plants could do with one more melee champ and some alt damage. In keeping with the relocation/constriction parts of the theme:

    Venus Moga(?) Trap

    7 dmg
    1 rng
    6 spd
    1 def
    50 hp

    Attack: Acid
    Scour 1
    Fascinate

    Upgrade 1: Plant Regen 1 / Plant Regen 3 / Carnivore
    Upgrade 2: Constriction / Opportunistic Assault / Ground
     
  7. Cydna

    Cydna Forum Royalty

    Ironfist Vanguard (IS)
    Art: A man wearing Full Plate Armor *will work something more creative*
    Race: Barbarian
    Class: Paladin
    Small


    Nora cost: 76-83 nora ???

    10 Damage
    6 speed
    1-2 Range
    2 Defense
    52 HP

    Base:
    Attack Physical
    Scale Armor
    Protective

    U1: +1 Defense, Mark of alamara
    U2: Impenetrable, Shielded


    So the point of this guy is to be a thematic Paladin tank. I want him to be like 76-83 nora although i'm not sure how expensive he is right now.
    Protective is to help him get some damage (could drop him to 8 damage if he's too strong) but in Paladins he won't it won't be a +5 damage all time.

    If protective is not desireable, can be replaced with Command: Block.
     
    Last edited: Nov 18, 2015
  8. Xirone

    Xirone I need me some PIE!

    Carrion Vine
    Race: Plant | Class: None | Size: Small | Rarity: Common | Faction: K'thir Forest
    Artwork: A thin and twisted vine, dark red, is secreting a digestive acid on a fallen lerper.
    Flavor-Text: Decomposition is a natural process whereby life slowly returns to the land. The Carrion Vines aid this process by using a particularly strong enzyme which speeds up decomposition tenfold.
    Deck Limit: 2
    Nora Cost: Very Low

    Champion Stats
    DMG: 0 | SPD: 6 | RNG: 1 | DEF: 2 | HP: 44

    Champion Abilities
    Dead Eater- When this unit recovers a nora globe, it recovers an additional 6 nora.
    Defiling Aura- Opposing champions within 3 spaces are Defiled.
    Grace of the Dead 2- When this unit dies, all friendly champions recover 12 HP. At the start of your next turn, all friendly champions recover 6 HP.
    Replicate- Create a replica of this champion on target adjacent space. This unit loses half of its current HP (rounded down) and the replica has that amount of HP.

    Upgrade Path I
    Acidic Aura 3- At the beginning of your opponent's turns, this unit deals 6 Acid damage to each champion within 2 spaces. This damage ignores DEF.
    Entangle- This unit makes an attack against a champion within 4 spaces. If successful, that unit becomes Grounded for 2 turns, Ensnared for 2 turns and takes 70% DMG (with a minimum of 10, before DEF).

    Upgrade Path II

    Pilfer- Target champion within 2 spaces loses its equipment and this champion gains it. If this champion is already equipped or cannot be equipped with targeted equipment then that equipment is destroyed.
    Resurrect- For 4 turns, the cooldown of the next champion you own that dies is set to 0.
     
    Last edited: Nov 18, 2015
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  9. Iskandak

    Iskandak The King of Potatoes

    Dwarf, something with rugolths ascendant
    Paladin
    dmg: 8
    Range: 1
    Speed: 6
    Def: 2
    Health: 52

    Royal Blood
    Blessed
    Dwarven Noble

    U1 Loyalty, Melee Specialist 2/3
    U2 Inquisition, Call Celetial Spear, (and for the fun of it) Brubaker Bond
     
  10. noamkeren

    noamkeren I need me some PIE!

    I want goblins to be a theme, here is my first idea:
    Goblin King (Costly) (Rarity: legendary)

    Race: Goblin, demon.

    Class: Wizard

    dmg: 11
    rng: 4-6
    speed: 6
    def: 0
    health: 47

    Abilities:
    attack: magical

    hero

    cast: fading recollection: 5AP 5CD Target champion within 5 space is being casted by fading recollection (this ability cant be backfire...) this is ability is starting on CD and removed after use.

    goblin thrivery

    U1 Life siphon (default), Life siphon: meek (-6 nora cost) (When this campion attacks champion with 65 nora cost or less it's healed by half the dmg dealt)
    U2 Teleport 1 (default), teleport 2, tunnel earth 1



    I think it's dumb idea but it's my brain :D.
    My english is teribble, try ignore it and get to the point.
     
    Last edited: Nov 18, 2015
  11. Cydna

    Cydna Forum Royalty

    That's a new ability, no new abilities.
     
  12. noamkeren

    noamkeren I need me some PIE!

    I didnt know, it will just keep being here.
     
  13. GAIAMASTERakaNANI

    GAIAMASTERakaNANI The King of Potatoes

    Imediate Dreadeye

    At the Rotmaw, there's only one eye below Mangleshell, that the crew fear ...

    SL/FS Tortun Rogue Nora ?

    T1.jpg

    11 DMG / 6 SPD / 1 RNG / 1 DEF / 49 HP

    BASE

    Attack Physical

    Tortun Shell

    Dictate

    Revere/Loyalty : Mangleshell ?

    Tariff

    UP

    Dread

    Drive

    Banditry

    Debilitate

    ***Note***
    There's some info missing, and the art is just a sketch. I made this in the rush because i'm at my job/work time. Dreadeye is supossed to be an right hand for Mangle.
    Maybe an support or frontline champion.
    After i get home, i'll try to work better at this champion.
     
  14. IMAGIRL

    IMAGIRL Forum Royalty

    Solution 15
    Faction:
    IS
    Race: Human, Construct, Class: None, Size: Small, Rarity: ?
    Artwork: Flesh with a partial furred cloak on the left side, metallic/flesh hybrid on the right. (Really artists choice for the robot side.)
    Flavor-Text: The Builders think-tank thought of many ways to solve recent Draksar incursions. This was Solution 15." - Dwarf Builder. (He needs a name, or not)
    Nora Cost: ?

    Champion Stats
    DAM:
    6, SPD: 5, RNG: 1, DEF: 1, HP: 40

    Champion Abilities
    Attack Fire:
    This unit makes a Fire attack at its Range. This is a basic attack.
    Battlefiend: When this unit's DMG modifier is greater than 5, it gets +2 SPD, Fury, Multiattack 1 and Berserker 3.
    Grappling Hook: This champion is relocated to target space within 2-5 spaces. If that space is occupied by a champion, both champions are relocated up to 2 spaces towards each other. This ability may not be used on impassable or inaccessible spaces.


    Upgrade Ability Set #1
    Massive Leap 2:
    This champion leaps 2-3 spaces away, and where it lands it causes a Tremor.
    Leap 3: This champion is relocated to target space 2-4 spaces away (if this champion is engaged, this ability costs +1 AP to activate).
    Mobility: This champion may disengage the turn it becomes Engaged, and disengages for 0 AP.


    Upgrade Ability Set #2
    Iron Will:
    This champion cannot be Charmed, Possessed or Distracted.
    Construct Immunities: This champion has Immunity - Disease and Immunity Poison.

    Couple things to note:

    • One & Five '15' is Leet for IS
    • Cyborg.
      • Grapling Hook, Check.
      • Enhanced legs for Mobility, Check.
      • Cybernetic Implants for Immunities, Check.
    • Lore:
      • The Barb was dying, got a second chance.
      • This 'Think-Tank' can be a thing an we can have more 'Solutions' released in the future. Oddities that don't really fit the Golem, Barb, Dwarf status quo IS has.
    • Construct Immunites isn't really a 'new' ability, just an old one I brought back for a human with a cybernetic enhanced immune system. Speaking of which...
      • Upgrade Path 2, More humanity or more machine? You decide.
    • IS - especially the Construct theme in IS - can easily trigger Battlefiend.
    Regardless of whether he gets made or not, Solution 15 is a name fitting for IS. I didn't spend long on this, feel free to change anything really.
     
    Last edited: Nov 18, 2015
  15. Atherhog

    Atherhog I need me some PIE!

    A simple one!

    Lich Maiden (Some female lich)

    0 Dmg / 5 Spd / 1 Rng / 0 Def / 41 HP

    BASE: Time Bend / Ripples
    UPGRADE 1: Dark Favour 1/2/3
    UPGRADE 2: Hex 1/2/3

    This could be fun :)
     
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  16. IMAGIRL

    IMAGIRL Forum Royalty

    Elegant.
     
  17. Skybloom

    Skybloom I need me some PIE!

    Nothern Cross Defied
    (Leaire, the Defied)

    Race: Barbarian

    Class: Paladin, Wizard

    Size: Small

    Rarity: Exotic

    Faction: Ironfist Stronghold

    Artwork: A spear-wielding woman with a dress like armor, which covers her back. She only wears a single shoulder plate of a griffin.

    Leaire: Same armor, but gold and black (Same colours as Zedin). Blond hair with a black headdress only covering her side and a cape.

    Flavor Text: Neither death nor life could claim them.

    (Flavor Text: “There are many stories to be told. One of such is the one about Leaire, the Defied. Her morals never were tied to good nor evil, but her own. Perhaps the true incarnation of Purgatory” – Zedin of Sarnghaver)

    Deck Limit: 2

    Nora cost: 91

    Champion Stats

    DMG: 9 | SPD: 7 | RNG: 1-2 | DEF: 1 | HP: 25

    Basic Abilities

    Attack: Spear

    Rebirth

    Mark of Al’Mara

    Upgrade line 1

    Resistance Magical 3

    Imbue: Stun (Base)

    Dark Favor 2

    Upgrade line 2

    Warding

    Impenetrable

    Iron Will (Base)

    This is the first time I've tried to create a rune. Maybe I should post it in the rune suggestion forum, as well. It'll be easier to get feedback there.
     
  18. IMAGIRL

    IMAGIRL Forum Royalty

    Inspired by the Wendigo from Hulk Agents of S.M.A.S.H.
    Big one shown is the Wendigo King. The thing on it's chest is an amulet. The creatures on the sides are Wendigo.

    [​IMG]

    Wendigo

    Faction:
    ST
    Race: Debatable. Class: Shaman/Brute Size: ? Rarity: ?
    Artwork: Shown Above. Lets hope the Pox artists can do something similar.
    Flavor-Text: ?
    Nora Cost: ?

    Champion Stats
    DAM:
    ?, SPD: ?, RNG: ?, DEF: ?, HP: ?

    Champion Abilities

    Upgrade Ability Set #1
    Upgrade Ability Set #2



    Couple things to note:

    • The race has many ways to fit into Pox. Human/Lonx Curse, Yeti magic incident ect.
    • Can be a Shaman or Brute depending on how you work it.
    • Size I feel is more of an artistic choice this round instead of a design choice.
    • Honestly I can think of at least 3 different routes I could go down to design this, but anything suggested if it gets made stands a chance of being tinkered with. Here, I'm just happy to suggest it an see what happens if it gets chosen.
    • If done as the King, I'd suggest Melee, Class: Shaman, the Hex ability and a swarm option for lesser Wendigo. However this involves a new ability for a new summon. Still, fun to think about.
    Feel free to suggest stats, abilities ect.
     
    Last edited: Nov 19, 2015
  19. Markoth

    Markoth Lord Inquisitor

    I now want a psychic construct tank powered by a brain in a jar.
     
  20. IMAGIRL

    IMAGIRL Forum Royalty

    Love it.
     
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