Underdepths Glossary For this patch due to it's size we have opted to split it up into the respective Faction's Forums. This will also make it easier for all of you to comment about faction specific changes. Main Patch Notes Healing Abilities Abilities Part 1 Abilities Part 2 Forglar Swamp Forsaken Wastes Ironfist Stronghold K'thir Forest Savage Tundra Shattered Peaks Sundered Lands Underdepths Champions Badgerwulf Default Cost to 69 Upgrade Set 1: Leap 3, Pounce (default) Deep Elf Fanatic Default Cost to 80 Upgrade Set 1: Surge: Demon, Pounce (default), Glorious Leap Deep Elf Masochist Default Cost to 77 Upgrade Set 1: Reflection 3, Thrash (default) Deep Elf Priestess Default Cost to 65 Starting Abilities: Attack: Physical, Relocate: Demon Upgrade Set 1: Poison 2, Magical Attack (default) Demonbarb Spider Default Cost to 72 Starting Abilities: Damage Shield: Physical, Attack: Physical, Weave Web, Creep and Crawl Upgrade Set 1: Entangle, Seismic Leap, Dragging Attack (default) Demonvein Vampyre [Forsaken Wastes, Underdepths] Default Cost to 81 Upgrade Set 1: Multiattack 1 (default), Multiattack 2, Blood Rage Upgrade Set 1: Drain 2, Consume, Blood Spear (default) Flameweb Spider Starting Abilities: Damage Shield: Fire, Attack: Fire, Creep and Crawl Upgrade Set 1: Entangle, Seismic Leap, Entangling Attack (default) Upgrade Set 1: Immunity: Fire (default), Fire Eater Goblin Archer Upgrade Set 1: Mobility (default), Goblin Thievery Grundelwulf Default Cost to 68 Upgrade Set 1: Leap 3, Pounce (default) Hell Tick Upgrade Set 1: Latch On (default), Pounce Heretic Overlord Default Cost to 76 HP increase (+5) Defense increase (+1) Starting Abilities: Attack: Physical, Weighty, Equip: Heretic Shackle Kiergana Default Cost to 77 Upgrade Set 1: Life Siphon (default), Drain 2, Reconstruct: Magician Lower Beast of Sheoul Default Cost to 69 Upgrade Set 1: Shielded, Spell Resistance (default), Deafening Aura Naria Ragevine [K'thir Forest, Underdepths] Upgrade Set 1: Vine Whip (default), Hunter: Bloodied, Punish Nefari Shockbow Default Cost to 70 Starting Abilities: Attack: Electricity Red-tipped Raptor Upgrade Set 1: Sunder 2, Pounce, Flame Surge (default) Ruby Crawler Default Cost to 69 HP increase (+4) Salaam the Fell Rabbit Classes: SHAMAN Shadowbunny now has Leap 3 instead of Swap 3, +1 SPD and +5 HP Upgrade Set 2: Glorious Leap, Leap 3 (default), Pawn Sheoul Magus Upgrade Set 1: Life Siphon, Drain 2 (default), Charged Attack Soulcrawler Default Cost to 72 Upgrade Set 1: Leap 3, Seismic Leap (default), Catalyst: Psychic Upgrade Set 1: Sabotage: Psychic, Soul Channeling, Soul Vitality (default) Stitched Dreameater [Forsaken Wastes, Underdepths] Upgrade Set 1: Nora Leech (default), Backlash Stitched Hexer [Forsaken Wastes, Underdepths] Starting Abilities: Vulnerability: Psychic, Attack: Magical, Stitched, Reconstruct: Dreameater, Meld: Stitched Merged, Reconstruct: Mangler Stitched Seamstress [Forsaken Wastes, Underdepths] Default Cost to 67 Starting Abilities: Attack: Physical, Stitched, Reconstruct: Mangler, Reclaim Remains Stitched Skeleform [Forsaken Wastes, Underdepths] Default Cost to 70 Upgrade Set 1: Encouraged, Unleash (default), Sustain: Berserker Warogg Default Cost to 63 Starting Abilities: Enrage, Attack: Physical, Unstoppable Vothsair Monstrosity [Forsaken Wastes, Underdepths] Default Cost to 87 Upgrade Set 1: Blood Rage, Vivify (default), Imposing Aura Spells Arthropod Frenzy Description: Friendly champions with Race: Arthropod gain Pounce, Leap 3 and Retreat 2 for 1 turn. Bane Shift Description: For 6 turns, this champion is Cleansed at the end of each turn. For every condition removed this way, a random enemy champion within 5 spaces loses 5 HP. This effect is hidden until triggered. Redesigned away from shift conditions, instead, it's a hidden-Cleanse that also has a LOL component for enemies nearby Banish Nora Cost decrease (-10) Cooldown decrease (-2) Boundless Enthusiasm Description: Target champion gains Homing Sense, Seismic Leap and Portal Dancer for 8 turns. Redesigned due to Pounce change, now is less wholly offensive, but a bit more utility/defensive focused Demolish Nora Cost increase (+10) Cooldown increase (+1) Mindstorm Description: Target champion takes 10 Psychic damage, loses all AP and becomes Shocked 3. Nerfed damage potential Relics Mark of Sheoul Nora Modifier increase (+5) Orb of Protection HP decrease (-2) Equipment Avarice Description: Equipped champion gains Manic. If it does not have Race: Imp or Goblin, it has -4 DMG and -1 SPD. Now works properly on Goblins Blade of the Snake Description: At the start of its turns, equipped champion loses 5 HP. If it has a MAX RNG of 2 or less, it also gains +5 DMG. Now works on champions with MAX RNG 2 or less Bloodstained Claws Description: Whenever a real champion is destroyed, this champion is healed for 5 HP. If it has a MAX RNG of 2 or less, it also gains +1 DMG until this equipment is destroyed. Now works on champions with MAX RNG 2 or less Sheoul Brand Nora Cost decrease (-5) Sheoul Firebow AP Cost decrease (-1)
Sweet mother of goodness. I thought UD was getting LESS cleanse!? Yeesh, time to do some SP/UD splits just for this spell.
The important difference is that it isn't spot cleanse - it cleanses at the end of turn. So it can't be used for hammer strike and such.
I watched you fail like a total newb. Seriously though, Spiders are just plain good. There isn't much downside to them.
Not liking sabotage vs jab much. Ruby crawler, doomie worse. Shadow bunny leap vs swap not so good. Interesting times with boundless on an Ireguard. Quite nice. Effective in a different way. Hurrah for Gobbo avarice
Sabotage is for decks that have enough of that dmg type to make use of vuln. Thankfully both champs have sabotage as an upgrade.
Yes, sabotage could be more useful in a fire deck, but I MUCH prefer the jab for the kill, as I don't often run fire decks. Also the doomie sabotage gives fire vulnerable but the doomie attack is magic. Unless they changed it?
The day they give Sabotage: Physical to a UD champ... That will day will be remembered well. I look forward to that day.
Oh I know I noobed that game up (I am noob). I also know that watching them in action, they felt as strong as a "meta" deck I was facing before the patch.
I stopped playing when the latest expansion was released, because it is really offensive to this faction. Now I'm looking at this patch We lost Jab. Pounce is no longer the same. Boundless E is banned in ranked. Hunter ability is wasted. Leech Vitality is wasted. I think I have to throw away my deck... And return to play other games.