Underdepths Winter Patch of 2016

Discussion in 'Underdepths' started by Senshu, Dec 15, 2016.

  1. Senshu

    Senshu Administrator Octopi

    Underdepths

    Glossary
    For this patch due to it's size we have opted to split it up into the respective Faction's Forums. This will also make it easier for all of you to comment about faction specific changes.

    Champions
    Badgerwulf
    • Default Cost to 69
    • Upgrade Set 1: Leap 3, Pounce (default)
    Deep Elf Fanatic
    • Default Cost to 80
    • Upgrade Set 1: Surge: Demon, Pounce (default), Glorious Leap
    Deep Elf Masochist
    • Default Cost to 77
    • Upgrade Set 1: Reflection 3, Thrash (default)
    Deep Elf Priestess
    • Default Cost to 65
    • Starting Abilities: Attack: Physical, Relocate: Demon
    • Upgrade Set 1: Poison 2, Magical Attack (default)
    Demonbarb Spider
    • Default Cost to 72
    • Starting Abilities: Damage Shield: Physical, Attack: Physical, Weave Web, Creep and Crawl
    • Upgrade Set 1: Entangle, Seismic Leap, Dragging Attack (default)
    Demonvein Vampyre [Forsaken Wastes, Underdepths]
    • Default Cost to 81
    • Upgrade Set 1: Multiattack 1 (default), Multiattack 2, Blood Rage
    • Upgrade Set 1: Drain 2, Consume, Blood Spear (default)
    Flameweb Spider
    • Starting Abilities: Damage Shield: Fire, Attack: Fire, Creep and Crawl
    • Upgrade Set 1: Entangle, Seismic Leap, Entangling Attack (default)
    • Upgrade Set 1: Immunity: Fire (default), Fire Eater
    Goblin Archer
    • Upgrade Set 1: Mobility (default), Goblin Thievery
    Grundelwulf
    • Default Cost to 68
    • Upgrade Set 1: Leap 3, Pounce (default)
    Hell Tick
    • Upgrade Set 1: Latch On (default), Pounce
    Heretic Overlord
    • Default Cost to 76
    • HP increase (+5)
    • Defense increase (+1)
    • Starting Abilities: Attack: Physical, Weighty, Equip: Heretic Shackle
    Kiergana
    • Default Cost to 77
    • Upgrade Set 1: Life Siphon (default), Drain 2, Reconstruct: Magician
    Lower Beast of Sheoul
    • Default Cost to 69
    • Upgrade Set 1: Shielded, Spell Resistance (default), Deafening Aura
    Naria Ragevine [K'thir Forest, Underdepths]
    • Upgrade Set 1: Vine Whip (default), Hunter: Bloodied, Punish
    Nefari Shockbow
    • Default Cost to 70
    • Starting Abilities: Attack: Electricity
    Red-tipped Raptor
    • Upgrade Set 1: Sunder 2, Pounce, Flame Surge (default)
    Ruby Crawler
    • Default Cost to 69
    • HP increase (+4)
    Salaam the Fell Rabbit
    • Classes: SHAMAN
    • Shadowbunny now has Leap 3 instead of Swap 3, +1 SPD and +5 HP
    • Upgrade Set 2: Glorious Leap, Leap 3 (default), Pawn
    Sheoul Magus
    • Upgrade Set 1: Life Siphon, Drain 2 (default), Charged Attack
    Soulcrawler
    • Default Cost to 72
    • Upgrade Set 1: Leap 3, Seismic Leap (default), Catalyst: Psychic
    • Upgrade Set 1: Sabotage: Psychic, Soul Channeling, Soul Vitality (default)
    Stitched Dreameater [Forsaken Wastes, Underdepths]
    • Upgrade Set 1: Nora Leech (default), Backlash
    Stitched Hexer [Forsaken Wastes, Underdepths]
    • Starting Abilities: Vulnerability: Psychic, Attack: Magical, Stitched, Reconstruct: Dreameater, Meld: Stitched Merged, Reconstruct: Mangler
    Stitched Seamstress [Forsaken Wastes, Underdepths]
    • Default Cost to 67
    • Starting Abilities: Attack: Physical, Stitched, Reconstruct: Mangler, Reclaim Remains
    Stitched Skeleform [Forsaken Wastes, Underdepths]
    • Default Cost to 70
    • Upgrade Set 1: Encouraged, Unleash (default), Sustain: Berserker
    Warogg
    • Default Cost to 63
    • Starting Abilities: Enrage, Attack: Physical, Unstoppable
    Vothsair Monstrosity [Forsaken Wastes, Underdepths]
    • Default Cost to 87
    • Upgrade Set 1: Blood Rage, Vivify (default), Imposing Aura
    Spells
    Arthropod Frenzy

    • Description: Friendly champions with Race: Arthropod gain Pounce, Leap 3 and Retreat 2 for 1 turn.
    Bane Shift
    • Description: For 6 turns, this champion is Cleansed at the end of each turn. For every condition removed this way, a random enemy champion within 5 spaces loses 5 HP. This effect is hidden until triggered.
    • Redesigned away from shift conditions, instead, it's a hidden-Cleanse that also has a LOL component for enemies nearby
    Banish
    • Nora Cost decrease (-10)
    • Cooldown decrease (-2)
    Boundless Enthusiasm
    • Description: Target champion gains Homing Sense, Seismic Leap and Portal Dancer for 8 turns.
    • Redesigned due to Pounce change, now is less wholly offensive, but a bit more utility/defensive focused
    Demolish
    • Nora Cost increase (+10)
    • Cooldown increase (+1)
    Mindstorm
    • Description: Target champion takes 10 Psychic damage, loses all AP and becomes Shocked 3.
    • Nerfed damage potential
    Relics
    Mark of Sheoul

    • Nora Modifier increase (+5)
    Orb of Protection
    • HP decrease (-2)
    Equipment
    Avarice

    • Description: Equipped champion gains Manic. If it does not have Race: Imp or Goblin, it has -4 DMG and -1 SPD.
    • Now works properly on Goblins
    Blade of the Snake
    • Description: At the start of its turns, equipped champion loses 5 HP. If it has a MAX RNG of 2 or less, it also gains +5 DMG.
    • Now works on champions with MAX RNG 2 or less
    Bloodstained Claws
    • Description: Whenever a real champion is destroyed, this champion is healed for 5 HP. If it has a MAX RNG of 2 or less, it also gains +1 DMG until this equipment is destroyed.
    • Now works on champions with MAX RNG 2 or less
    Sheoul Brand
    • Nora Cost decrease (-5)
    Sheoul Firebow
    • AP Cost decrease (-1)
     
    Last edited: Dec 15, 2016
    poinl and TeaNinja like this.
  2. Gnomes

    Gnomes Forum Royalty

    Spiders are gunna be sick!!!
     
  3. TeaNinja

    TeaNinja I need me some PIE!

  4. SireofSuns

    SireofSuns I need me some PIE!

    Sweet mother of goodness.

    I thought UD was getting LESS cleanse!? Yeesh, time to do some SP/UD splits just for this spell.
     
    Tweek516 likes this.
  5. themacca

    themacca Master of Challenges

    it provides the exact same amount of cleansing as the old bane shift did.
     
  6. badgerale

    badgerale Warchief of Wrath

    The important difference is that it isn't spot cleanse - it cleanses at the end of turn.

    So it can't be used for hammer strike and such.
     
  7. DiCEM0nEY

    DiCEM0nEY I need me some PIE!

    yeah, they are probably meta for UD Now. Just faced them and felt wholly outclassed as skellys xD
     
  8. SireofSuns

    SireofSuns I need me some PIE!

    I watched you fail like a total newb.

    Seriously though, Spiders are just plain good. There isn't much downside to them.
     
  9. Fentum

    Fentum I need me some PIE!

    Not liking sabotage vs jab much. Ruby crawler, doomie worse.

    Shadow bunny leap vs swap not so good.

    Interesting times with boundless on an Ireguard. Quite nice. Effective in a different way.

    Hurrah for Gobbo avarice
     
  10. TeaNinja

    TeaNinja I need me some PIE!

    Sabotage is for decks that have enough of that dmg type to make use of vuln. Thankfully both champs have sabotage as an upgrade.
     
    Fentum likes this.
  11. Fentum

    Fentum I need me some PIE!

    Yes, sabotage could be more useful in a fire deck, but I MUCH prefer the jab for the kill, as I don't often run fire decks. Also the doomie sabotage gives fire vulnerable but the doomie attack is magic. Unless they changed it?
     
    Last edited: Dec 17, 2016
    ghklf likes this.
  12. SireofSuns

    SireofSuns I need me some PIE!

    The day they give Sabotage: Physical to a UD champ... That will day will be remembered well.












    I look forward to that day.
     
  13. DiCEM0nEY

    DiCEM0nEY I need me some PIE!

    Oh I know I noobed that game up (I am noob). I also know that watching them in action, they felt as strong as a "meta" deck I was facing before the patch.
     
    SireofSuns likes this.
  14. TeaNinja

    TeaNinja I need me some PIE!

    Grundelwulf/Badgerwulf is a great choice for my UD beast deck now, thank you.
     
    SPiEkY likes this.
  15. Sokolov

    Sokolov The One True Cactuar Octopi

    No.
     
    SireofSuns, 4NIK8 and Tweek516 like this.
  16. badgerale

    badgerale Warchief of Wrath

    Deep elf merc now has a lot of potential with the hunter bestow thing
     
    TeaNinja, SPiEkY and Fentum like this.
  17. Fentum

    Fentum I need me some PIE!

    Agreed. Beset is rather nice
     
  18. SMh7

    SMh7 The King of Potatoes

    I stopped playing when the latest expansion was released, because it is really offensive to this faction.

    Now I'm looking at this patch

    We lost Jab.
    Pounce is no longer the same.
    Boundless E is banned in ranked.
    Hunter ability is wasted.
    Leech Vitality is wasted.
    I think I have to throw away my deck... And return to play other games.
     

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