Savage Tundra Glossary For this patch due to it's size we have opted to split it up into the respective Faction's Forums. This will also make it easier for all of you to comment about faction specific changes. Main Patch Notes Healing Abilities Abilities Part 1 Abilities Part 2 Forglar Swamp Forsaken Wastes Ironfist Stronghold K'thir Forest Savage Tundra Shattered Peaks Sundered Lands Underdepths Champions Arctic Tiger Default Cost to 70 Upgrade Set 1: Sunder 2, Seismic Leap, Pounce (default) Blizzard Elemental Default Cost to 74 HP increase (+4) Elven Ancestor [K'thir Forest, Savage Tundra] Default Cost to 77 Classes: SHAMAN Starting Abilities: Phase Shift, Attack: Frost, Arctic Ferren Brawler Default Cost to 59 Starting Abilities: Attack: Physical, Ferren Focus Upgrade Set 1: Hidden: Arctic, Seismic Leap (default), Duel Ferren Dancer Upgrade Set 1: Soften , Distract (default), Shatter Summoned Ferren Pouncer Default Cost to 67 Starting Abilities: Attack: Physical, Swap, Ferren Focus Upgrade Set 1: Stun (default), Hidden: Arctic, Pounce Frostfall Vanguard Default Cost to 77 Upgrade Set 1: Frost Acolyte, Snowbreach (default), Bulwark: Jakei Frostwing Glaive Default Cost to 79 Upgrade Set 1: Bravery, Declare Hunted (default), Logistics: Speed Furbull Mother Default Cost to 83 Upgrade Set 1: Iceguard, Seismic Leap (default), Crushing Charge Jakei Elementalist Upgrade Set 1: Frost Nova 3, Amplify Frost, Freeze (default) Jakei Maiden Default Cost to 52 Upgrade Set 1: Charm 3 (default), Flourish, Confuse Jakei Shaman Upgrade Set 1: Inspire (default), Soften , Adaptive Lonx Adept Default Cost to 72 Upgrade Set 1: Amplify Frost (default), Shatter Summoned, Hunter: Meek Lonx Ambusher Default Cost to 76 Defense increase (+1) Upgrade Set 1: Assassinate 2, Seismic Leap, Pounce (default) Lonx Beast Tamer Default Cost to 76 Starting Abilities: Attack: Physical, Arctic, Drive Lonx Icelord Default Cost to 82 Upgrade Set 1: Majestic 1, Provision: Defense, Savage Exploit (default) Lonx Missionary Default Cost to 73 Starting Abilities: Attack: Psychic, Arctic Lonx Striker Default Cost to 65 Damage decrease (-1) Defense decrease (-1) Starting Abilities: Attack: Frost, Arctic Upgrade Set 1: Power Attack 2 (default), Heart Strike, Provision: Speed Lonx Wanderer Classes: SHAMAN Upgrade Set 1: Multiattack 1, Pace (default), Blood Bond 1 Replaced Protective with MA1, did too much damage at its cost and other utility Nohkan Guide Default Cost to 70 Starting Abilities: Attack: Physical, Arctic, Nohkan Do, Find Pupil Upgrade Set 1: Command: Block, Command: Dodge (default), Feint Nohkan Grandmaster Default Cost to 75 Starting Abilities: Attack: Physical, Arctic, Nohkan Do, Strike Tracker Gnark Default Cost to 89 Upgrade Set 1: Leap 3, Surge: Beast (default), Flanking Throatrend Lonx Default Cost to 80 Upgrade Set 1: Aggressive, Zeal: Speed (default), Zeal: Damage Tracker Gnark Upgrade Set 1: Leap 3, Surge: Beast (default), Flanking Wingmaster Cleric Upgrade Set 1: Invigorate 1, Invigorate 2, Commander: Flying (default) Yeti Ancient Upgrade Set 1: Multiattack 1 (default), Berserker 2, Seismic Leap Yeti Curate Default Cost to 60 Starting Abilities: Attack: Physical, Abominable, Quest: Support Ally Zeventrech the Last Default Cost to 129 Upgrade Set 1: Teleport 3, Mass Teleport (default) Spell Blizzard Cloak Description: For 6 turns, the next 3 attacks against target champion misses. This effect is hidden until triggered. If the target champion occupies Snow or Ice, this spell refunds 10 nora. Due to popular demand, it once again is hidden until triggered, but lasts 6 turns instead of 8 Breath of L'usara Name Change: Breath of L'usara(was Fill) Nora Cost increase (+20) Cooldown increase (+4) Description: Area Effect 5: For 6 turns, affected area becomes Ice. Friendly champions gain Domain: Arctic and Hidden: Arctic. Redesigned because it was terrible and buggy. Now uses Macadamize's base design. Relics Provincial Marker Nora Modifier increase (+5) Endless Iceberg Starting Abilities: Ice Eater, Ice Front, Freezing Aura, Propagate: Self (relic) Equipment Crystal Spike Description: Equipped champion has +3 DMG. If it has MAX RNG 2 or less, it also gains Chill 3. Now works with champions with MAX RNG 2 or less Vindrax Scale Shield Nora Cost decrease (-5) Staff of Ascendance [Savage Tundra, Shattered Peaks] Description: Equipped champion gains Intensify. If it has a nora cost of 80 or more, it also gains Impenetrable and Jolt 1. Reduced trigger cost to 80 from 100... because honestly, 100? Cloak of Ice Nora Cost decrease (-5) Lonx Bonecharm Nora Cost increase (+5) Description: Equipped champion gains Pounce. If it has Race: Lonx, it also gains Blood Rage. If this equipment is destroyed, this champion permanently has Vulnerability: Physical. This was just too good on too many things, now it'll the same in Lonx (except Pounce is no longer AE), costing a bit more, while being less efficient on non-Lonx. Overall, it has roughly the same single target damage potential in Lonx at +5 nora, but reduced AE damage potential.
AoE permanent hidden arctic? Yeah that's gonna get changed pretty soon me thinks Or do the abilities go in 6 turns too? (I think RE:macadamize they stay forever?)
macadamize stay forever if i remember correctly, if the Hidden: Arctic is stay forever thru game then its gonna get changed soon.. is Zeventrench runnable at last?
Reveal: Kas Pupil Cooldown increase (+4) Description: Summon a Kas Pupil on target adjacent square. This ability is removed after use. noooooo
Hidden ARctic on on ST champs have not been complained about for years. So why now? If you ran hidden arctic or winter shroud spell it does not make your bg super OP Their are Counters like Thaw detect macadamize and so forth
well I want to see how it turns out in the meta, but if it is an issue then it can become temporary. not a big deal either way I mean fw used to make their entire decks stealthed in underdark and for the longest time people seemed okay with that, at the very least I want try it out before seeing it declared op.
The increased CD only applies to the second ability, not the random movement one. Previously you could use ferren master to reset the CD and get two pupils in a single turn.
never been a fan of bulwark.... if you have 10-15 of a unit with a race that matches this one your unit may survive 1 extr a attack
Yeah it's not too strong, but allows for little sustain Abominable got a buff which is good for yetis. Elemental bgs Got a nerf with the shaman adaptive buff. In a way I guess it might even put.
Ya I been trying out yetis so far I been liking them, their best units are mostly melee which is tough but I'll find a balance.
Been trying it and it's weird I expected the hidden to have a more profound effect. The pseudo range protection has been nice but they almoat always easily counter it and hit the unit anyway but it's never the easiest for them I suspect Honestly the domain has allowed for some solid plays and has had larger immediate effect the the stealth. I can understand why IS used this spell for so long but since it's my main source of ice I think I'll need two to generate the ice
Are you kidding? I thought it was probably fine before I knew what kind of runes are currently in the meta atm. I wouldn't say it's even close to the most useful rune st has had I mean cleansing storm, swap, summon ant at its prime, soul frost broke games for awhile, ice storm and deep freeze for a long time ended games, blizzard cloak is back to be as good as ever, cott in yeti is 30 spot removal, frigid barrier is 2x auto in all my bgs currently. It's a solid 1x rune and it will win games but nobody should include a rune that doesn't win games in their bg. But ya when I saw things like drain and boundless or dragon fear and the cost they have I'll admit my fears of this being op went down a lot
Tea that was a great game. I thought you had me tbh. Flying me unstable is not the most op thing.. it kind of sucks because there is only 3 flying gems and one can't attack