Let's say someone with a lot of cheddar wanted to buy and save Pox , i.e. have a large fully dedicated dev team focused on fixing the game. How much do you reckon it would take to prise Pox away from DOG in its current state ?
Personally, I don't see Sok leaving Pox for any amount of money. He's just too passionate about the game, so this hypothetical individual would have to at least keep him on the team. I dunno about DOG itself though. It depends on how much they've invested in it already.
Didn't they already do that ? Where they were offering full PoxNora sets in return for cash ? Oh no wait that was some motherFirking space wars kickstarter that they were willing to ***** poxnora out to fund. Honestly it was at that point that I knew PoxNora had turned into nothing more than a backseat project for DOG.
It's tough as an investment Questions: Does pox come with debt ( liabilities)? (seeing long months of inactivity) What's the revenue? what's the costs? ( Split to category of Employ payrolls and core server costs to keep game running if no one works on it.) Does pox have any Assets? (Do computer games have assets? I don't know...not an IT guy) How much would it cost to let go of the Sony Contract? ( Seeing as no point buying the game if you can't get rid of them holding you back) What kind of taxes does Pox pay? (So basicly what state is it based) Now you move to Equity side of the equation, things like good-will (brand name) etc. Unfortunately Pox brand name is garbage, constant failed releases, you'd actually want to change the name completely. Better off releasing under a new, none baggage carrying brand. (So Either you pay 0 in the equity since Pox has no shares or good-will, possibly even a discount for the bad brand accumulated over-time.) I'd completely throw away projected profit analysis for pox, because with the endless bugs and crap, your analysis will be wrong anyway. So ye, very risky buy, but would be interesting to see the numbers. Edit: Additionally, rehauls to change game direction, cost extra money usually over what you'd pay for the business. So something to take in to account.
These questions mostly wouldn't matter to a potential investor. Pox itself is an asset to DOG. Dog would be closing liabilities in exchange for payment. Total revenue projections are honest to god irrelevant, no1 would move forward with a financial model with these expected returns. How many people do you think honestly bought the ps4 bundles for example.
My question is: Why don't we ever hear from the higher ups CEO/Owners. No offense @Senshu and @Sokolov but I feel like you guys are the stereotypical Indian guys from xbox live support.
How many engineers/programmers here? Why we don't just "rewrite" a game similar to pox? Or why don't we rewrite Poxnora?
I wonder how much it would cost to replace all the art in the game, including sprites. The actual art work is probably miniscule but the sprites would be expensive I imagine.
All of the art in Pox is commissioned costing several hundred dollars apiece which is why they have been doing the multi-rune art recently. The pieces are more expensive ($500ish) but you get 2-3 runes from each bringing down the overall cost. I'm sure the value is lower for the completed work but I wouldn't imagine by much.