Rune Name: Jellebrium Vine Summoner Faction: Forglar Swamp Race: Jellebrium, Class: Wizard, Size: small, Rarity: uncommon Nora Cost: 74 Artwork: A green jellebrium with vines as well as tenticles coming out of its body is crawling along a tree. Flavour-Text: Champion Stats Dam: 11, Spd: 7, Range: 1-2, Def: 2, Hp: 44 Champion Abilities Attack Psychic Jellebrium Mind Take Root Trail: Vine Wall - At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes a vinewall (This space is inaccessible) for 2 turns. new ability Lay Trap: Vine ( Lay a Vine Trap on target adjacent space. Next time an enemy champion enters that space, it takes 8 Physical Damage and becomes immobile for 2 turns.) new ability Champion Upgrade Abilities Ally: Kthir Forest Entangling attack Constrict Evasive 2
I like this idea. It seems pretty balanced. Maybe instead of Vine Wall, have it trail Thick Brush(takes 2 ap to move through)