Indeed. I would be quite curious how much Warogg would cost if he lost Berserker 2-3, kept unstoppable and just went to 11 damage and 8 speed. i.e. keeping exactly what he has now, but with the actual cost. I'm all for another champion gaining something like Sustain: Unstoppable and using it on a champion with Berserker 3. That's synergy and seems interesting. Just giving a Berserker 3 champion Unstoppable is a pointless self-synergy. Synergy should be something players create.
I agree on Unstoppable + Berserker, but it does make for an interesting upgrade path potentially if the unit has Berserker base and you can choose Unstoppable or other upgrades, having the interaction forced (as it is on the current Warogg) doesn't make much sense though. Stationary and Teleport also don't fall into this category, as the movement type of normal movement and teleport are vastly different. The remaining ones are kind of silly most of the time.
Also, Greater Vampirism is still broken. 9 damage hits are healing for 6 with Lifesteal. So.. like... 66%?
*slowclap* You know I'd have been enough to take Flurry away from Tanglefoot OR give him Pariah? Quality sledgehammer nerf without compensation. Well,... one less useable champ for my Treefolk deck.
Totem of the Fallen - still baffled by his newfound unusability. I'm sure you'll get around to it though
Yeah, I saw he's cheaper now. So how does that make him usefull again? With 6DMG base you have to pile AoE buffs on him otherwise even with Multi3 thats pitiful damage, especially if the enemy champ has more than 1 DEF. He lost Absorb in the revamp so he has no defensive abilities whatsoever. And with Pariah you can't even heal him or cast Treefolks Blessing on him. He's a fast attacker that can't deal damage or stay alive, but he's still got Shatter that's ... something.
Couple of thoughts in r/t Gnarlwood Tanglefoot (AKA WoodFoot) nerf. 1st, Flurry should die horribly. He can easily be boosted to 10 damage, and will frequently attack twice per turn thanks to Multiattack (3), even after moving. With activation of Take Root he will often have 11-15 damage and range 1 - 4. Pariah to prevent abuse. Equips still possible. Entangling Attack and Climb are nifty. But I wisely saved the juiciest ability for last. Something that should make ALL gamers salivate. Donuts? Mountain Dew? Vader's signature? No, no, and no. "Snatch." Perchance you think I make a crude jest. Nope. Snatch has a long cooldown, tis true. But it has the capacity to create so many fudging action points, if you know what I mean? I best clarify, before thy mind descends into the depths of debauchery. Opponent hits you with Living Vines, just Snatch FTW. Perchance some IS/FW BG is raping the meta with tons of meaner equips. No sweat off your trunk, as WoodFoot can Snatch victory from the dead jaws of defeat. Need I elaborate further? Tl;dr--Gamers are happier when Snatch is in the house and NOT on cooldown!!! 68 nora for Snatch, and you say too expensive?
- Deep Elf Priestess is 59 nora. If she was 6 speed and lost multi-attack I could see that cost...maybe.