That is a lose interpretation as Def also reduces damage from abilities that are not considered attacks. It direction that's that if is health goes down then it will be reduced. However prevamp if life was "losed" then there was no way to prevent it. It needs to be rephrased to correctly state its intended meaning. I have already made a post to Senshu about it. Seeing if the new era of pox will make LoL be reduced by defense.
It's WAI. Isn't considered damage, that's right in the sense LoL isn't a type damage, but is still based on the damage attribute from the attacking champion, and said valued is applied after accounting for target's defense. Champion attacks > client compares substratcs defence from damage > applies damage left to target > substitutes "type damage" with "lol" > Target loses life. Hence, if a champion with LoL and 10 dmg attacks a champion with 2 def, the damage dealt would be 8 lol. Perfectly WAI. Soulstrike is a completely different beast. Soulstrike is an ability more similar to DoT's than LoL, and only procs after an attack have been resolved as "successful", disregarding how much damage was dealt. Heck, soulstrike can affect units with immunities, but it won't work against dodge or block.
Without attempting to be rude, but that's a load of bull carp. Isn't about how do you interpret the wording, but how is working in game, and currently defence reduces LoL. No "if" or "but" or "maybe", is how things are, have been and (probably) will be.
I in no way refered it to Soulstrike. Prevamp LoL was counted a lose of life so the dmg could not be prevented as it was not considered dmg. If it is now considered dmg, then it is wai.
Just because something is happening in game, doesn't mean that it is wai. The ones that aren't are called bugs. If it is indeed a bug then the wording is off.
Ugh, buddy, it have been working like for the last couple years, we even had a sticky on the FW forums explaining that. There isn't a bug anywhere, if anything you can made a case about the wording, but apparently the only person here who thinks LoL shouldn't be affected by DEF is you, as the rest of the people still think / know LoL is reduced by DEF. Seriously, someone here remembers the corrupted cultist ignoring target's defence? At any point on the UD history? Anyone?
Anyway lets save this for another thread and not derail this one anymore then we already have. aka agree to disagree =b (probably should have quoted raid there) Back to the original topic good change for nightblade/ septer of onus?
Before the revamp it did ignore defense. If it is not going to ignore defense anymore then it defeats the original purpose for LoL as a way to bypass defense and immunities. I am not complaining as I really don't care either way. However if "they" are going to change a game mechanic then it needs to be formally stated. If it's wai then I have no argument and the conversation is over you were right. However if it is indeed a wording error that made a bug look intended then it needs to be fixed. Either way I am identifying how the game mechanic currently should work.
The egg needs immunity: fire or Lavawalker. It currently dies immediately if he has Death Nova: Lava.
Its just takes a really dumb opponent to let firemaw respawn, barring you move him away if he's going to die from a dot How much hp does the egg have?10right?
Rework maws upgrades. The egg cost 20 nora so what if it had 15 hp, amplify fire, fire aura 3, reveir firemaw, And ability cost goes to 15 Maw then could gain immortal base instead of an iffy egg spawn
How about we make it a separate rune. Boost cost to 45, and make it an indirect Phylactery Bound champ.
How about we make it 20 hp, but instead of spawning firemaw full hp give him the percentage of health remaining on the egg. Oh for the record, LoL has always been reduced by defense. This isn't even arguably an issue. It's how it's always worked which is exactly how it's described to work. For some reason you guys thought otherwise, I'd just say play more, or at least test things before arguing them.