Attack: Physical may be on a lot of champions, but how many of those are runnable? How many of them do you actually see played on a regular basis. The number is likely somewhere around 20%, which may still equal a lot of champions, but you also have to consider deck design. I can't think of a single person who would even remotely consider building a deck with only physical damage, and if they do they always include some workaround such as Soulreave. I'll grant you that resistances are undercosted, but this includes ALL resistances, so you can't single out Resistance - Physical as if it alone is the problem.
I agree that he is a little too efficient still, but there is also many champs that are a lot too efficient, which you could be picking on instead.
Not really, warogg is still incredibly efficient. *little too efficient* is stuff you don't run 2x auto
Maybe he didnt phrase it the right way, but is anybody really going to argue that warogg doesnt need a tap from the nerf bat?
I don't think anyone here disagrees with that statement. However he isn't that bad. There are more things to worry about than a Warogg atm.
A lot of Bane Shift needs a tap from the nerf bat. There are worse offenders that need to be dealt with first. I think it's more that Vorian comes off as whiny, which brings people to mock him.
In all seriousness, I think most factions have that rune that is a little too good and cheap enough to be seen every game, and therefore induce rage. ST have owl raider, god I hate ST.
Not sure if trolling... or just came in from Steam. On a serious note if I hear one more person cry about anything in UD I'm going to run KF like everyone else with unkillable pedo bear combos.
Juya is so OP that no one even bothers to point it out... arctic gift.. mah... Blizzard cloak is in effect a two turn impervious... but hidden, snowblind needs a duration. Blue/red fist... can burn in OP hell. Just wanted to get that off my chest.
#18 sources, tho. There's plenty of fire and acid in SL, it's just that Draksar Master Race didn't get any for some reason. And we need more acid.
Drakkies are full of physical, as are insex, and so are beasts with a little sonic thrown in for flavor.
A good measuring stick against Warogg is Abomination. Both have similar cost ranges, have almost identical stat lineups, fill the same role, and both can have Berserker 2. Checking them against each other, Warogg has Physical Resist 3, Enrage, and Unstoppable (synergy with Berserker already noted), where Abomination has Pulverize 2 and 5 more base damage. Side-to-side, Warogg looks like it has an edge over Abomination because of internal synergy and superior durability, but the rune isn't too grossly out of line. A change of -1 Defense, -5 HP, and +4 nora to Warogg would be a sensible shift to put them well in-line, and things could be checked from there.