I wish the devs wold give us an explanation to why they thought giving us this rune would be something we would like. It would give us a idea of how they think because I dont get this at all! And obv they dont care about FW community because look at what they give us. Ive never heard anyone say "I would love a vanilla non descript non flavorful human rouge leg for my FW bg" seriously people we need to stop buying untill they listen to us. If we stop buying packs they will listen trust me. AGAIN REPEAT STOP BUYING PACKS AND THEY WILL LISTEN! I have already taken the pledge and ive been buying since the beginning and i have never once said i would stop so i hope they take it seriously. whos with me?
Blinking Creeper Bloodbinder Count Defiler Knight Elsari Tomb Raider Eye of Serkan Mysian Lamia Tortun Bokor Umbral Wulf obsidian venger Here are our recent legs. Doesn anyone see a problem with this?!?!?!?!?!? they are all Bane Shift even the flavorful ones arnt playable. Support this by not buying anything till they give us what we want!
I don't have the attention at the moment to fully delve into my feelings on the new legendary -- gimme 12 hours -- but the gist is that it feels like a new-age MtG card: coherent, directed design, but one with which I am mechanically unexcited to play.
He will need 2 turns to get rid of Grim Well. Ransack and Grim Aura have same range. I am not even interested in any witches. Witches r already quite strong and no need of new witch, just buff existing ones if they want to buff witches. We have one hero from Race:Lich which sucks. We have even two heroes from Race: Skeletons whcih is not very strong nowadays.
I'd prefer Ransack to have a longer range and shorter cooldown, then make it only work on relics in a DMZ and give him shadestrike. I think that would make him feel a bit more fw.
woosah... woosah...woosah...woosah...then i see ujelly's post on last legendarys and woosah... woosah...woosah %&&$#$%%&....
I could see him being either Witch or Undead, lorewise either one will work. But I think Undead will be better overall. Preferences?
Ransack is an awesome, unique ability. But it's not enough to carry a unit. And, I have to be honest, Mercenary is really confusing on this unit. You have to be a damn strong unit to warrant that ability. This isn't that. I'd suggest giving this unit Deploy: Grim Well and Relocate: Relic. Push the relic theme forward.
I lean towards undead, but I agree either could work. Mainly, let me say this: Thank you for listening.
I think if you actually look at his costing (RNG'd champ with 20 nora's worth of abilities), you will see he is actually quite well priced due to mercenary (his base stats alone cost him around 55 nora right now). I am pretty open to adjusting Upgrade lines, but adding a new ability is unlikely.