1.IS 2.SP 3.FW/UD 4.KF 5.FS 6.SL 7.ST (haven't really played many st players. the only one ive played I beat without losing a champion, not really sure where to put it.)
@Sokolov Mind if we get the current Meta Data in a week or so? Would be interesting to see what's up, and the effect the expansion had.
depends, splits are very strong and it depends on the details of your particular bg. For example a faction may be the strongest but only when built very well and when played by someone skilled at the faction/bg. It also depends on what is popularly being ran because of several hard counters this game has like backlash, sever summons, swarm, etc.
I think UD got the best out of this patch honestly, I am probably going to play it now if i can get the runes. Also IS because somehow geomancer and rock eater still exist as they are.
What am I missing with Skeez that makes them a 1? I have trouble getting them to work, and I've never seen anyone really get them to work against me. They also get blown up by stealth units most of the time. Also, I usually see ~200 people on, but half are in SP grinding gold/CP.
Now is a really good time to play SP, not because of how powerful we are but because of how cheap our meta is! You only need 3 exos being the hero squad to play SP.
from strongest to weakest: this is a UD noob's opinion so: 1) IS 2) KF 3) FS 4) ST 5) SP 6) UD 7) SL 8) FW
Insane power turns, great damage, low average cost of champions, few glaring weaknesses, access to hard-counters (even in-theme!).
skeez got hit particularly hard by the recost doesn't make it a bad deck, it's just slightly less efficientâ„¢
Save a few runes, most got +3 to +6 nora. The annoying part is that around round 2-3 you start missing deploys because you're hitting that sweet spot you don't want to hit. Tempo is love, tempo is life.