If summon swarm is to remain at 60 Nora, ant needs to lose swarm base

Discussion in 'General Discussion' started by Anotherblackman, Jul 20, 2015.

  1. Anotherblackman

    Anotherblackman I need me some PIE!

    Sorry ST but it's about that time
     
    mw24 likes this.
  2. Baskitkase

    Baskitkase Forum Royalty

    I get that the spell is OP (too cheap) but if it doesn't have swarm, what then would be the purpose of the spell?

    I'd say give it some nora and give the ant Init2 so it cannot double attack without AP gen.
     
  3. Revengercm

    Revengercm I need me some PIE!

    If the ant kills, it gets on copy and that's it. I'm looking at locust vs poor skellies as well.
     
  4. Agirgis1

    Agirgis1 Forum Royalty

    I dont even like ST , they are all Ice eating morons, They don't even put cream on their ice!


    But taking swarm away from summon ant is not a solution.
     
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  5. mw24

    mw24 I need me some PIE!

    I think it just needs to be nerfed a bit. Swarm in general is too strong. I would just reduce their hp or allow only the original champ to swarm and reducing its nora cost in return.
     
  6. kalasle

    kalasle Forum Royalty

    I think he means remove it from base and shift Swarm to upgrades, even as the only option. Because of how swarm works, this would still allow the spell to produce 1-2 ants, but would prevent the ants from balling further.

    It's also a serious problem with how Swarm works, because the value of the ability on base differs enormously from the value of the ability on upgrades. Makes the nora pricing weird.
     
  7. Pedeguerra

    Pedeguerra I need me some PIE!

    I'm not even going into the merit whether the spell needs a nerf or not, because it does (and I'd probably go with a nora increase first, then go from there).
    However, I just want to touch a little on this statement here. I've been on HS a lot and I've come to realize that some mechanics are important to exist so they can "counter" other important mechanics, even if only in theory. For example, Big Game Hunter on HS keeps people from spamming 8 damage units on their bgs, because the trade favor immensely the player running BGH. So, even if you don't run it, it keeps bgs in check by the mere threat of a person having him there.
    I'd say it's the same thing with swarm. On this cheap champ spam meta you guys created, the potential existence of counters is what keeps the game from being completely dominated by moga and other summon heavy bgs.
    Even if I don't have swarm on my bg, the mere threat of it existing there keeps players in check whether or not they should have their bgs revolve mostly around cheap champ spam or whatever.
    So I'd go as far as saying that nerfing swarm would be a terrible idea, just like Backlash being nerfed was. I dont think its going to happen, but I just wanted to share some thoughts.
    "Oh look, Pede is being all nice and helpful again". No I'm not, firk off.
     
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  8. claydude5

    claydude5 The King of Potatoes

    But the problem is that BGH removes the ability to run bigs in hearthstone. The only bigs ever run competitivly must have battlecries or low costs (giants).

    7 attack is horrible as a result of BGH and is why people joke about "nerfing" Dr Boom to 6 attack.

    Brian Kibler wrote a good article about this: http://bmkgaming.com/the-problem-of-big-game-hunter-ive-got-the-fun-in-my-sights/

    If the counter is so strong and versitile that it drives the countee out of the meta, then it is problematic. This is why pox is moving away from sever summons and towards other counters like disbelief.
     
  9. Pedeguerra

    Pedeguerra I need me some PIE!

    Well, he doesn't remove the ability to run bigs in HS, that's for sure. Specially considering that you have a deck limit of 2, so at most you'd be shutting down 2 over 7 attack units. How do you explain one of the most successful decks in the meta, Wallet Warrior, that runs no less than 5 legendary champs? I'd say the only thing keeping these kind of bgs to spam giants and whatnot till game is over is the fact that BGH is around. I mean, look at Dr. Boom - released as an auto include, all the bgs run it. What happened? Every bg has a BGH now, keeping Dr. Balanced in check.
    Good discussion, but I don't want to hijack the post, so I will leave it as is.
     
  10. Sokolov

    Sokolov The One True Cactuar Octopi

    Remember that HS is a much more random game than Pox is, and Pox's draw/deploy/CD mechanics aren't like card drawing.

    In general, hard counters are not an issue in card games (which is largely about card advantage) but can be an issue in tactics games (which is more about resource advantage).
     
  11. Pedeguerra

    Pedeguerra I need me some PIE!

    Agreed. Which leads me to think that Pox should move away from the card game aspect, which won't happen in the current model, which then leads me to think that a Pox 2.0 would be heck of a success as long as it moves away from card games type.
     
  12. Sokolov

    Sokolov The One True Cactuar Octopi

    What aspects of gameplay are card-game like that you feel should be moved away from?
     
  13. Pedeguerra

    Pedeguerra I need me some PIE!

    Of gameplay? I don't think there is any, aside from drawing the actual cards.
    However, the whole collectable aspect of the game is what I was mostly referring to, since it's impossible for anyone to have a decent collection of runes without spending tons of cash. Take me, for example. Over 6 years playing I only have a full collection (ST), while having 5 different bgs (30 runes) for other factions. And I consider myself a collector.
    To be honest, if Pox looked more like Warcraft 3 - the king of strategy games - it would rock more, I feel. I have no idea on how that could be implemented and whatever, but Pox certainly "feels" more like Warcraft (resource management) than HS (card game).
     
  14. Pedeguerra

    Pedeguerra I need me some PIE!

    If my post makes no sense is because I'm about to leave my job and go home and I english isnt my native language.
     
  15. darklord48

    darklord48 Forum Royalty

    I hated Warcraft 3, if there had been a turn based way to play it, it would have been amazing. Too many units that benefited from micro management without the time to micro manage them.
     
  16. Pedeguerra

    Pedeguerra I need me some PIE!

    Well, I personally loved it, but different tastes be different, I guess.
    But yeah, imagine that game with a turn based way to play it: Pox 2.0. Sign me in!
     
  17. Sokolov

    Sokolov The One True Cactuar Octopi

    So you would say that a strategy or tactics game is incompatible with a blind repeat model? But that card games don't have this problem?

    Note that I am using "blind repeat model" because it isn't really a "card game model." It just so happened to be popularized by a card game, but has been used for a long time in various non-game industries.

    It sounds to me that your main assertion of not having a full collection doesn't care what kind of game it is. For example, hypothetically, 10 years from now after 20 expansions, you don't have a full collection in HS, would the argument then be that the "blind repeat model" doesn't work for card games? Or would it be that there is just a lot of content after a long time and blind repeat makes that difficult to maintain in the long-term without other ways of controlling the content pool?

    Or take Warhammer or other tabletop games (which doesn't use Blind Repeat) but you can spend thousands and have barely any of the collection. Is that a problem with the business model being incompatible with the gameplay as well?

    (Personally, I'd argue that while you must obviously consider the gameplay and the audience and what you are trying to do, business models aren't a case of "X is for Y, but never Z" etc. There is no universal infallible reason why a tactics or strategy game does not work with a blind repeat model, but a card game does.)
     
  18. Pedeguerra

    Pedeguerra I need me some PIE!

    I have no idea what a blind repeat model is, sorry.

    Well, in that hypothetical situation I would probably go with answer number 2, but to be fair I have no idea where you are going with this.
    I just find it funny that Pox is sold as a card game (at least that's how I stumbled upon it - I typed in google "Free Card Games Online" and Pox popped up), and you come here and say its more like a strategy game than a card game.
     
  19. Sokolov

    Sokolov The One True Cactuar Octopi

    Blind Repeat is where you purchase a set of content, and what you get is randomized such that you are "blind" to what you are purchasing, and the intent is that you must make "repeat" purchases to obtain everything. One of the keys for which is the "reveal" moment of opening your package to see what you actually got.

    For example, not sure if you had these as a kid, but you could put a coin into these machines, turn the knob and get SOMETHING, usually encased in a ball that you couldn't see through - a toy, a coin, a magnet, a button, etc. Usually there were especially rare ones that every kid wanted, etc.
     
  20. Sokolov

    Sokolov The One True Cactuar Octopi

    My point, and I edited my reply to you a bit so this might be repeating myself, is that I don't believe that specific business models are strictly incompatible with specific genres of games. I think that while those things are obviously related and must be taken into account, the idea that Blind Repeat doesn't work for Pox because it's not a card game doesn't hold much water.

    To put it another way, I don't think there are very many reasons one could cite for why a strategy or tactics game can't be designed to work with a Blind Repeat model that wouldn't generally apply to any other genre - as long as we are strict about the difference between gameplay and business models as being different things.

    Note: To be clear, this doesn't mean that a Pox 2.0 which is one-time purchase game or some other business model wouldn't work. It certainly would work, so don't take this as arguing against that :D
     

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