CHANGES INCLUDING ABILITIES ( COSTS BELOW) Champions ThunderHoof Default Cost to 70 Upgrade Set 1: Charge 1, Charge 2, Charge 3 (default) K'lzik Default Cost to 92 Upgrade Set 1: Surge: Arthropod (default) Succubus Default Cost to 78 Starting Abilities: Flight, Life Siphon, Attack: Psychic Upgrade Set 1: Charm 1, Charm 3 (default), Abash Upgrade Set 1: Psychic Aura 3 (default), Energy Thief, Psychic Jab Deep Elf Summoner Default Cost to 87 Upgrade Set 1: Summon: Young Imp (default) Nefari Siphon Default Cost to 71 Upgrade Set 1: Burn 1 (default), Burn 2, Burn 3 Screaming Imp Default Cost to 75 Starting Abilities: Death Nova: Sonic, Attack: Sonic, Sonic Flight Upgrade Set 1: Sonic Aura 2, Sonic Aura 3, Distract (default) Redcap Twins Default Cost to 72 Damage increase (+1) HP decrease (-4) Starting Abilities: Rend, Attack: Physical, Bleed, Sibling Upgrade Set 1: Raze, Vengeful (default) Upgrade Set 1: Overkill: Healing, Bloodsplurt (default) Magma Elemental Default Cost to 79 Upgrade Set 1: Explosive Attack 1 (default), Explosive Attack 2, Explosive Attack 3 Nefari Fireslinger Default Cost to 83 Starting Abilities: Vulnerability: Frost, Fire Eater, Attack: Fire Upgrade Set 1: Flamestrike 3, Lava Storm (default), Burn 3 Upgrade Set 1: Escalation (default) Shadow Hunter Default Cost to 73 Starting Abilities: Flight, Attack: Physical, Hunter: Meek Undertortoise Default Cost to 69 Starting Abilities: Attack: Physical, Unstoppable, Turtle, heacy crosboew Upgrade Set 1: Defender (default), Defensive Stance 3 Upgrade Set 1: Antagonize (default) Siege Monger Default Cost to 66 Starting Abilities: Multiattack, Attack: Physical, Siege Upgrade Set 1: Charge 1, Charge 2, Charge 3 (default) Upgrade Set 1: Siege Lord, Seism (default) Broodmother Default Cost to 74 Damage increase (+2) Upgrade Set 1: Surge: Arthropod (default), Death Spawn: Spiderling, Protective Flame Skitter Default Cost to 71 Upgrade Set 1: Burn 1 (default), Burn 2, Burn 3 Norafire Elemental Default Cost to 79 Upgrade Set 1: Explosive Attack 1 (default), Explosive Attack 2, Explosive Attack 3 Grundelwulf Alpha Default Cost to 72 Damage decrease (-2) Upgrade Set 1: Reflection 4 (default), Deep Wounds Imp Vixen Default Cost to 80 HP increase (+2) Max Range increase (+1) Starting Abilities: Flight, Attack: Psychic, Leech Vitality Upgrade Set 1: Charm 2 (default), Charm 3, Mischief Upgrade Set 1: Soul Siphon (default), Soulharvester 1 Needleclaw Imp Default Cost to 78 Starting Abilities: Flight, Attack: Physical, Bounty Hunter Goblin Arsonist Default Cost to 64 Upgrade Set 1: Explosive Attack 2, Explosive Attack 3, Solar Flare (default) Upgrade Set 1: Burn 1 (default), Burn 2, Burn 3 Goblin Gloombringer Starting Abilities: Attack: Magical, Reflection Upgrade Set 1: Life Siphon (default), Paralytic Feedback, Leech Vitality Minotaur Gladiator Default Cost to 88 Upgrade Set 1: Melee Specialist 3, Opportunistic Assault, Logistics: Flanking (default) Altered Lemure Default Cost to 50 Starting Abilities: Attack: Poison, Latch On Minotaur Insurgent Default Cost to 76 Upgrade Set 1: Charge 1, Charge 2, Charge 3 (default) Relics Lava Trap Nora Modifier decrease (-5) Cursed Epitaph Nora Modifier decrease (-5) HP increase (+5) Starting Abilities: Backlash, Contaminate Nora
Bok Guardian Default Cost to 66 Deep Elf Assassin Default Cost to 87 Deep Elf Mercenary Default Cost to 58 Deep Elf Scout Default Cost to 59 Deep Elf Temptress Default Cost to 61 Lavaflow Devourer Default Cost to 69 Scorpic Default Cost to 69 Gahlroon Default Cost to 82 Goblin Archer Default Cost to 75 Goblin Brute Default Cost to 71 Grundelwulf Default Cost to 64 Sheoul Demon Default Cost to 92 Warogg Default Cost to 66 Pox Harbinger Default Cost to 83 Ash Demon Default Cost to 70 Imp Default Cost to 74 Nefari Dragon Default Cost to 74 Fire Elemental Default Cost to 68 Deep Elf Fire Dancer Default Cost to 67 Pit Dragon Default Cost to 72 Magma Bunny Default Cost to 67 Pincushion Default Cost to 69 Deep Elf Priestess Default Cost to 79 Bok Gatekeeper Default Cost to 73 Lavaspout Default Cost to 70 Balefire Knight Default Cost to 75 Bok Enforcer default Cost to 78 Maxxarek Default Cost to 100 Nightmare Default Cost to 74 Abyssal Fiend Default Cost to 66 Deep Elf Fanatic Default Cost to 87 Rust Demon Default Cost to 71 Bloodletter Default Cost to 70 Nefari Soul Torch Default Cost to 79 Incinerator Default Cost to 70 Scorched Dwarf Default Cost to 39 Nefari Guardian Default Cost to 66 Deep Elf Monk Default Cost to 82 Grimlic Default Cost to 98 Shadow Master Default Cost to 64 Nefari Soul Torch Default Cost to 79 Firestarter Default Cost to 76 Flameweb Spider Default Cost to 68 Demon Lich Default Cost to 79 Demon Lich Default Cost to 79 Greater Pitspawn Default Cost to 107 Hook Fiend Default Cost to 74 Servile Brute Default Cost to 59 Angel of Pain Default Cost to 84 Fire Giant Default Cost to 74 Ember Wasp Default Cost to 71 Puppet Master Default Cost to 84 Trap Spider Default Cost to 81 Bunny Lord Default Cost to 87 Weaver Default Cost to 72 Firemaw Default Cost to 94 Murk Demon Default Cost to 63 Deep Elf Masochist Default Cost to 73 Imp Alchemist Default Cost to 64 Vothsair Ireguard Default Cost to 94 Nefari Griefsinger Default Cost to 71 Corrupted Cultist Default Cost to 66 Imp Jester Default Cost to 77 Grimlic Default Cost to 98 Deep Leviathan Default Cost to 78 Phase Spider Default Cost to 66 Aspect of Oblivion Default Cost to 91 Lower Beast of Sheoul Default Cost to 72 Bok Mistress Default Cost to 84 Demonbarb Spider Default Cost to 79 Vothsair Reaver Default Cost to 83 Deep Elf Manslayer Default Cost to 88 Nefari Caverunner Default Cost to 78 Imp Trickster Default Cost to 80 Imp Strangler Default Cost to 71 Goblin Dirtbag Default Cost to 72 Goblin Stickyfingers Default Cost to 72 Korona, Bok Huntress Default Cost to 76 Cinderpede Default Cost to 88 Imp Deceiver Default Cost to 74 Nightfall Spider Default Cost to 79 Bok Raider Default Cost to 80 Soulcrawler Default Cost to 72 Hekatian Bloodguard Default Cost to 90 Void Spider Default Cost to 73 Minotaur Sentry Default Cost to 70 Minotaur Culler Default Cost to 73 Minotaur Flamecrusher Default Cost to 83 Minotaur Battlemage Default Cost to 82 Soulthirster Default Cost to 80 Minotaur Fury Default Cost to 73 Sheoul Disciple Default Cost to 75 Deep Elf Infiltrator Default Cost to 74 Grimlic Default Cost to 98 Albino Katipo Default Cost to 64 Ash Maiden Default Cost to 77 Unhinged Bok Default Cost to 72 Flowing Ember Default Cost to 69 Hekatian Voidraker Default Cost to 76 Pox Renovator Default Cost to 83 Angel of Pain Default Cost to 84 Korona, Bok Huntress Default Cost to 76 Vothsair Vanguard Default Cost to 87 Bloodbow Infantry Default Cost to 68 Nefari Schemer Default Cost to 75 Sheoul Monstrosity Default Cost to 76 Minotaur Stoker Default Cost to 69 Flameweb Spider Default Cost to 68 Minotaur Portalwalker Default Cost to 75 Badgerwulf Default Cost to 66 Shadow Master Default Cost to 64 Nefari Shockbow Default Cost to 78 Nefari Beastcaller Default Cost to 72 Heretic Overlord Default Cost to 74 Fire Phoenix Default Cost to 87 Bloodgoyle Default Cost to 76 The Sanguine Default Cost to 76
Spell : Drain Vit. This spell looks pretty interesting , could possibly be meta Goblin Collector with Prov Offensive seems decent tbh..... summon relic....blow it up...... Very interesting. Ruby Crawler is alright , can be tanky cuz mirrored and fire acy. But only 40 hp Demonic Sandclaw , I don't know if its for UD meta , but looks like a rune with possibility. Blood Abhorrent, Lol, what is this thing.... its like they just threw a bunch of ideas together and said " f**K it" Nefari Informant is cool , a detect meta rune
Ill do the break down of themes and whats strong after rune manager is up , because its a little difficult to give a clear answer atm
I should wait to see what it looks like nora-wise, but it sounds like mischief became AoE 5. Which makes me sad and somewhat angry, apart from being an over-nerf, there is enough micromanaging with imps as it is, now you need to check an AoE. [rant]A simple nora cost increase would have been better, but some loud mouthed people can't seem to get their heads around having a strong simple ability define a theme, and there is the stupid idea circulating that AP gen is 'inherently' broken, and global is bad, and blah blah i lost to it [/rant]
The demonic scorpion is really strong 71 nora in spiders deck for what it has is GOOD! and im still iffy about the ruby crawler but it does add to the spider /fire module with cinderpede, flameweb,lavaflowdevouerer...ect. loosing surge 2 is very sad for both brood mother and k'lzick, they do not hit for 40+ dmg easy anymore but still a desent 25... and the cost decrease is ok then i guess.... i really just like it because it brings more attention to the otherspiders then make it all around them. i think my spider deck cut even with the addition of the amazing scorpion and the new spell(which i personally think is fantastic)
I think crawler is runnable in spiders just as a semi tanky dude against non-physical attackers. Scorpio is super strong in spiders. For 71 nora you get alot of value.
Goblin Collector has been MVP in a couple of games now. Needs a soultap garnet for the instant soultap then reclaim, and a cloak of long knives. He ends up speed 8 with 17 damage at 4-5 range and multiattack. MUCH fun. LOL . Make that 22 dam , 10 speed. with abilities taken from other champs.
RIP imps RIP spiders RIP UD Thunder Hoof +2 nora ? K'lzik -1 nora and shoeboxed Succubus: Shaken like a snow globe for some one can run it. Pointless to me. Deep Elf Summoner: +10 nora and shoeboxed Nefari Siphon: +4 nora? Screaming Imp: -2 Nora, new kit ability, dead imp theme Red Cap Twins: wtf, idc Magma Elemental: +2 nora ? Nefari Fireslinger: Lost cheap kit option Shadow Hunter: Lost mischief. Undertortoise: Nostalgic, and meta boring. Siege Monger: It's good now, but who really cared? Broodmother: Cost increase for some damage, but lost all potential without surge 2. Flameskitter: +2 nora. Grundelwulf Alpha: -5 nora, -2 damage. umm... Imp Vixen: Lost mischief, gained a theme that it can be a crutch for. Needleclaw Imp: Lost mischief, but compensated by costing +2 nora. Goblin Arsonist: Technically costs +4 nora for one new thing on its kit Goblin Gloombringer: New kit, math, probably +4 nora for it. Btw don't care Minotaur Gladiator: Unsure on this one. Possible buff? gasp* Altered Lemure: Lost mischief, +2 nora. Congratulations it's now even more meta boring. Minotaur Insurgent: +4 nora Lava Trap: don't care Cursed Epitaph: don't care The rest--- +2 or more nora added to everything
oh my god that grundelwulf alpha buff. wtf is the blood abhorrent's stats/range and why is he 85 nora?!?! very helpful thread.
the im liking the ruby crawler more, its fire aura (like acid aura from rust demon) helps make spiderlings from spiderqueen.
nope, not yet. im going to let the hype train run its course first. ill try them once they are not played by everyone. how do you like em? the passive goblin thevory looks like it can make some interesting things happen