I've been playing some stitched and I'm currently using Matriarch Sarinda as the hero. I run her as Super Charged 1 & Eradicate (as a reminder, her upgrade lines are Facinate, Reconstruct Magician, Super Charged 1 and Eradicate, Death Harvest) I wanted to try running her with Death Harvest, but then there are no upgrades in path 1 that feel right Facinate is basically a negative ability on a 6-4 range champ Reconstruct Magician is not worth the 9 cost increase because she already has a reconstruct ability on base (Blackguard) Supercharged does nothing if you don't take eradicate
Mauler is actually cheaper than it was pre-revamp. Sibling lost 3 DMG, but seriously 8 SPD, 17 DMG + Execute was sillysticks.
Certain maps bring about issues in relation to shrine placement, map size, and ability potential. Should shrines gain an HP modifier based upon proximity to another to try to even these variables out?
Clarification, abilities based around movement namely anything with ap, and range make small maps very difficult while larger maps have no real penalties for being liberal with scry, and other shrine interactions. +/- shrine hp modifiers based on proximity could possibly alleviate or fix the situation. Thoughts?
Adding something like this to the ability text of Ghost "This champion is Unequippable" seems like a solution to me, it's also very fitting no? Ghosts are immaterial so how can they equip things.
I announced it in game, and updated the first post in the Crate. Didn't make a post until this morning tho.