Aspect of Chaos Starting Abilities: Arrow Eater, Eternal Storm, Flight, Soul Siphon, Unequippable, Supercharged Upgrade Set 1: Channel: Damage,Charged 1 (default),Overload ** Channel: Damage --> a + dmg w/ eternal storm ?? Klub the Devourer HP increase (+2) **..no comments Purefire Nora Cost decrease (-5) Cooldown decrease (-1) Description: Target champion is Dispelled and gains Vulnerability: Fire for 6 turns **.. wtf !! ?? Skeezick Arthromancer Damage decrease (-2) Speed increase (+1) Defense decrease (-1) Min Range increase (+2) Max Range increase (+2) Upgrade Set 1: Skeezick Alliance,Distract (default),Brood Bond Upgrade Set 2: Sting 1,Surge: Arthropod 1,Spider Frenzy (default) ..and "plant Hive" **OP UNIT... only 75 base nora Wavecrusher Nora Modifier increase (+5) Starting Abilities: Aquatic, Attack: Physical, Deep Dive, Short Lived 1, Stationary, Skirmisher **yep, in every Fs macht i see a pair of Wavecrusher.. , +5 nora mod. is needed !! ( LOL ) ...and yes, im drunk ! want a Fs colossal unit !!
Ladies and gentlemen, what we have here is the very first ever cry of OP for the Beezick. Everyone, please remember where you were for this most auspicious of moments.
Once again I'm beginning to see why Xirone dipped out of the Council, y'all are some Firking hounds. Do I need a thread that completely takes me out of the equation and become some fancy messenger?
i duunn no...the G. Vampirism ha been fixed.. ?? ......oh boy, more changes, but no bugs fixeds sorry for my bad english
Why do you think you should be any more than a fancy messenger? Are you a game developer? Do you have any experience at it? Do you own this game? If Gedden played his game, he would know all the fails in this patch and avoid them. Apparently, though, it is easier asking random players to balance the game for him, that works. Except it doesnt.
I personally don't find changes on Vampyres any remarkable. The thing is that they still are a theme without much to pick from. They are still quite expensive to play, and at the moment, strategies with few champions are not really good.
that patch did a whole lot of nothing. No new themes opened up in ST and nothing addressed in other factions that are OP (sp heroes etc) eh maybe if u count lonx, but it's still pretty meh. Tree nerfs were good though. im just wondering why it takes so long to get stuff done. I could just point at it and say plus or minus this in 1 minute and they could change it and people would be instantly happier.
Lastly, what the f*ck is up with manual adjustments for the cost. Thats like a slap in the face of the whole revamp. If a champ is too cheap or expensive, adjust his stats/abilities!!! This opens up such a grotesque precedent im afraid power creep will be upon us in no time.
- its all good. Stronghold exploit inc. " if target is eviscerated this attack adds mo' rend ...gluten free"
So much win AND so much fail. Life. The final frontier. Keep on rolling DoGz. Things will get better. You gots to believe. The following link is off topic but most enjoyable: http://www.boomtron.com/2012/07/nick-offerman-breaks-laws-to-confuse-you-into-seeing-his-new-movie/
well for what it's worth beasts weren't addressed because of the upcoming cost patch, of course I thought the upcoming cost patch would be released with this patch....I'll do a more direct nerf to them with the next patch.