It'd be an over-allocation of resources to put THAT many people on PoxNora. And from the business perspective, it's not that good of an idea to put all your eggs in one basket.
This is also how one survives as an indie game company, by doing a variety of work and building a portfolio of products. (Or creating a series of sequels to a core product.)
"THAT many" includes a bigger design squad like you said before in the old days. Back then you, Corpse, and others I believe. Instead of now where it is you and somewhat useless council, no offence;).
I mean, with the number of "dedicated players" inactive, the council is in a semi-sour state right now. Plus it is a widely known fact that Pox would do wonders with more funding/cash.
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