I mean really...if they want some cash...just re-release white border harbingers and other lims!
I'm with Xirone on this one...most of us that used to like the game are waiting around waiting on something...ANYTHING to happen. I've spent...
The devs have said many times that they expressely balance KF runes around their faction bonus. They don't look at a 15 damage UD rune rune and...
I'm confused why all the KF stuff went up +5 nora. Aurora banner? Grim mirror, grim bane seems marginal. None of these are auto-inclides....
Isn't Grims mirror getting changed?
Wait...does DOG not own this game anymore?
Game is as dead as that kickstarter.
Can we stop advertising owls other games while this game is getting no patches/content?
Well KF only has 3 choices for ae damage. NW, TC, Stellar. Catharsis bloom, and emerald. Our creatures are generally not very good compared...
I assumed that if commander abilities were being targeted because they are too OP, then Honor Coin would be one of the first things targeted. It...
I kinda feel like if an ability is important enough that you want it in 2 lines, then why isn't on base in the first place? makes sense though...
it will largely depend on whether or not the -extremely- limited pool of champs with the abilities are good in their own right. In KF, honor...
If creatures getting a +2 to damage or a +5 to hitpoints is actually a problem, then there are a ton of other abilities that are much worse by...
I don't think I like this change at all. Lowering the total stat bonuses was a great idea, as was opening the abilities up to race+class. But...
Have they even announced a release date yet? I havent seen any announcments or previews other than Sok's patch threads.
Pretty much all of these options are too powerful. hidden spot deflect? Counter an attack, relocate AND illusion copies? These effects would...
Poor Garu. You guys have been hating on garu so hard lately.
A cap is fine now that most of the damage stacking has been lowered. It is just in this case, 4 nora is expensive for an ability that does...
Protective being capped at 3 basically reads 'sacrifice a 70+ nora champion for 6 damage for 1 turn...your opponent decides when and where this...
So happy to see this finally getting reworked! And into something decent no less! Excited to see how it works on Enforcer, Inspector, and...
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