That is one of the main problems with skeezick. Skeezick have skeezick alliance and surge and are much better off than draksar because of this(and their more powerful ranged champs) but are still vulnerable to going 2nd on a lot of maps versus champs that move 7+ spaces, or against strong early draws such as a hero or angel by your opponent.
But that's not a Skeez problem or a Drakkie problem or a Myx problem. That's an SL problem. We don't do early game well.
Which there isn't anything wrong with, as long as the late game is strong enough to turn the tide. I think that's what drew me to SL. When playing other games, I've been one of those types to build up my army playing cautiously before a massive battle.
I agree with ghjklf, no need to increase the cost of dark apprentice, dusk creeper is fine with 5 spd, fallen draksar needs a race that we can use (zombie, skelly, lich idk) the only champion i agree that really needs 6 spd are soul siren, wandering zombie, zombie behemoth and rotmaw creeper.
The majority of champs are 6 speed. I would argue that Voil are tanky due to the phalanx that can be setup, similar to Ironfist more so than the single champ tankyness of SL or Cyclops. Ironfist has a number of individually tanky units too, but back in the day their true tank didn't show until they were in the phalanx. I agree, sonic flight does give them more suitability against ranged enemies.
Almsgiver, Fentek Savant from 4-6 plz, Firk Mindshredder :3 , Muck Dragon?, Tortalleon Pygmy, Tort Broadside, Tort minelayer, Tortun Mortar gets Acure back plz for the love of the creator!, Tort Repeater to 6, or give him rdy or something that gives him some spd. That is all.
My sources tell me in the future Crusher will lose Crushing Charge and gain Semi-aquatic. These sources are most viable.