So to pick out the most significant things: Darkness had a huge cost decrease from 60 to 30. Puppet Master got a bit of a rework -- he lost possess and dread got moved to an upgrade -- which makes him runnablefor 64 nora I think for relieve and depression. It makes him a nice AP transfer champ with relieve I think. Kinda miss posses though. Cropsick got fixed, which makes me happy as he's my chubby baby. Seems to work well now from what I've seen. Soulcrawler lost frightful blows and gained 10hp which seems good. Full notes: Underdepths Champions Lavaflow Devourer Default Cost to 68 Fire Elemental Default Cost to 67 Magma Bunny Default Cost to 61 Deep Elf Priestess Default Cost to 71 Nightmare Default Cost to 73 Abyssal Fiend Default Cost to 63 Nefari Siphon Default Cost to 67 Bloodletter Default Cost to 65 Incinerator Default Cost to 69 Screaming Imp Default Cost to 75 Greater Pitspawn Deck Limit to 1 Firestarter Default Cost to 72 Flameweb Spider Default Cost to 66 Hook Fiend Default Cost to 70 Magma Elemental Default Cost to 78 Fire Giant Default Cost to 70 Nefari Fireslinger Default Cost to 82 Upgrade Set 1: Strike, Escalation (default), Empowered: Range Puppet Master Default Cost to 64 Starting Abilities: Attack: Physical, Puppet Master Upgrade Set 1: Dread, Depression (default) Bunny Lord Default Cost to 83 Firemaw Default Cost to 92 Imp Alchemist Default Cost to 68 Deep Leviathan Default Cost to 77 Bok Mistress Default Cost to 73 Flame Skitter Default Cost to 69 Lavaspout Default Cost to 69 Balefire Knight Default Cost to 75 Bok Enforcer Default Cost to 75 Starting Abilities: Flight, Attack: Physical, Throw Axe, Disbelief Norafire Elemental Default Cost to 78 Goblin Stickyfingers Default Cost to 64 Cinderpede Default Cost to 83 Nightfall Spider Default Cost to 74 Bok Raider Default Cost to 75 Soulcrawler Default Cost to 70 HP increase (+10) Defense increase (+1) Starting Abilities: Attack: Psychic, Soultap, Creep and Crawl Sheoul Disciple Default Cost to 75 Gahlroonling Default Cost to 81 Damage increase (+8) Starting Abilities: Attack: Physical, Bloodless, Defenseless, Born in Blood Upgrade Set 1: Antagonize, Latch On (default) Albino Katipo Default Cost to 60 Flowing Ember Default Cost to 68 Vothsair Vanguard Default Cost to 85 Nefari Schemer Default Cost to 72 Flameweb Spider Default Cost to 66 Nefari Beastcaller Default Cost to 65 Ruby Crawler Default Cost to 68 Minotaur Mageknight Default Cost to 79 Imp Philanthropist Default Cost to 68 Midnight Whisper Starting Abilities: Flight, Mobility, Attack: Sonic, Bolt Spells Darkness Nora Cost decrease (-30) Cooldown decrease (-6)
nerf to pimpspawn makes me sad, gotta try the other stuff before i make a judgement. Also i would like shatter to return on DEP now that becon demon is way worse than invigorate
Yeah, I don't know how it will work in practice but it costs similar to the pheonix -- doesn't have the on death effect and the second form is a summon (I think). On the other hand, the galhroon is a beefy champ and appears where the ling dies. Seems like it could be decent.
Bok enforcer gained disbelief (does 10 damage to summons on deploy) which maybe is useful against zombies or myx.
yay for new soulcrawler, I remember a long time ago somone made a bg looking a bit like this one : it ran off of recycling op high nora champs with darkness and maybe divine despersal from IS. but i don't remember exactly how it went. any of the oldies remember the idea of the bg?